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  • inv_image_light_sun_t
  • inv_image_map_t
  • loadout_slot_t
  • ragdoll_t
  • ragdollelement_t
  • ragdollhierarchyjoint_t
  • shard_model_desc_t
  • sky3dparams_t
  • sndopvarlatchdata_t
  • soundlevel_t
  • thinkfunc_t
  • vote_create_failed_t
  • ActiveModelConfig_t
  • AutoRoomDoorwayPairs_t
  • CAI_ChangeHintGroup
  • CAI_Expresser
  • CAI_ExpresserWithFollowup
  • CAK47
  • CAmbientGeneric
  • CAnimGraphNetworkedVariables
  • CAttributeContainer
  • CAttributeList
  • CAttributeManager
  • CAttributeManager::cached_attribute_float_t
  • CBarnLight
  • CBaseAnimGraph
  • CBaseAnimGraphController
  • CBaseButton
  • CBaseCSGrenade
  • CBaseCSGrenadeProjectile
  • CBaseClientUIEntity
  • CBaseCombatCharacter
  • CBaseDMStart
  • CBaseDoor
  • CBaseEntity
  • CBaseEntityAPI
  • CBaseFilter
  • CBaseFlex
  • CBaseFlexAlias_funCBaseFlex
  • CBaseGrenade
  • CBaseIssue
  • CBaseModelEntity
  • CBaseModelEntityAPI
  • CBaseMoveBehavior
  • CBasePlatTrain
  • CBasePlayerController
  • CBasePlayerControllerAPI
  • CBasePlayerPawn
  • CBasePlayerVData
  • CBasePlayerWeapon
  • CBasePlayerWeaponVData
  • CBaseProp
  • CBasePropDoor
  • CBaseToggle
  • CBaseTrigger
  • CBaseTriggerAPI
  • CBeam
  • CBlood
  • CBodyComponent
  • CBodyComponentBaseAnimGraph
  • CBodyComponentBaseModelEntity
  • CBodyComponentPoint
  • CBodyComponentSkeletonInstance
  • CBombTarget
  • CBot
  • CBreakable
  • CBreakableProp
  • CBtActionAim
  • CBtActionCombatPositioning
  • CBtActionMoveTo
  • CBtActionParachutePositioning
  • CBtNode
  • CBtNodeComposite
  • CBtNodeCondition
  • CBtNodeConditionInactive
  • CBtNodeDecorator
  • CBuoyancyHelper
  • CBuyZone
  • CC4
Type / to search
  1. Counter-Strike 2
  2. server
  3. CPointEntity
  4. CAmbientGeneric

CAmbientGeneric

Inherits from (83 fields)
CPointEntityCBaseEntityCEntityInstance
  • m_radius: float321192 (0x04A8)
  • m_flMaxRadius: float321196 (0x04AC)
  • m_iSoundLevel: soundlevel_t1200 (0x04B0)
  • m_dpv: dynpitchvol_t1204 (0x04B4)
  • m_fActive: bool1304 (0x0518)
  • m_fLooping: bool1305 (0x0519)
  • m_iszSound: CUtlSymbolLarge1312 (0x0520)
  • m_sSourceEntName: CUtlSymbolLarge1320 (0x0528)
  • m_hSoundSource: CHandle< CBaseEntity >1328 (0x0530)
    MNotSaved
  • m_nSoundSourceEntIndex: CEntityIndex1332 (0x0534)
    MNotSaved
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.