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Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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inv_image_data_t
inv_image_item_t
inv_image_light_barn_t
inv_image_light_fill_t
inv_image_light_sun_t
inv_image_map_t
levellist_t
loadout_slot_t
physics_save_sphere_t
ragdoll_t
ragdollelement_t
ragdollhierarchyjoint_t
screenfade_t
screenshake_t
shard_model_desc_t
sky3dparams_t
sndopvarlatchdata_t
soundcommands_t
soundlevel_t
thinkfunc_t
vote_create_failed_t
server
793
ActiveModelConfig_t
ActorClipEntry_t
ActorMapping_t
AnimGraph2SerializedPoseRecipeSlot_t
ApproachAreaCost
AutoRoomDoorwayPairs_t
CAI_ChangeHintGroup
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CAttributeManager::cached_attribute_float_t
CBarnLight
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CBaseModelEntity::BodyGroupRequest_t
CBaseModelEntity::OnDamageLevelChangedArgs_t
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Type
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to search schemas
Counter-Strike 2
client
thinkfunc_t
thinkfunc_t
32 bytes (0x20), align 8
Source
Used by fields
C_BaseEntity
m_aThinkFunctions
CBaseEntity
m_aThinkFunctions
Also in
Dota 2
Deadlock
Half-Life: Alyx
differs
Fields
Name
Type
Offset
m_think
BASEPTR
0
0x00
m_hFn
HSCRIPT
8
0x08
MNotSaved
m_nContext
CUtlStringToken
16
0x10
m_nNextThinkTick
GameTick_t
20
0x14
m_nLastThinkTick
GameTick_t
24
0x18