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filter_t
fogparams_t
gear_slot_t
hudtextparms_t
inv_image_camera_t
inv_image_clearcolor_t
inv_image_data_t
inv_image_item_t
inv_image_light_barn_t
inv_image_light_fill_t
inv_image_light_sun_t
inv_image_map_t
loadout_slot_t
ragdoll_t
ragdollelement_t
ragdollhierarchyjoint_t
shard_model_desc_t
sky3dparams_t
sndopvarlatchdata_t
soundlevel_t
thinkfunc_t
vote_create_failed_t
server (745)
ActiveModelConfig_t
AutoRoomDoorwayPairs_t
CAI_ChangeHintGroup
CAI_Expresser
CAI_ExpresserWithFollowup
CAK47
CAmbientGeneric
CAnimGraphNetworkedVariables
CAttributeContainer
CAttributeList
CAttributeManager
CAttributeManager::cached_attribute_float_t
CBarnLight
CBaseAnimGraph
CBaseAnimGraphController
CBaseButton
CBaseCSGrenade
CBaseCSGrenadeProjectile
CBaseClientUIEntity
CBaseCombatCharacter
CBaseDMStart
CBaseDoor
CBaseEntity
CBaseEntityAPI
CBaseFilter
CBaseFlex
CBaseFlexAlias_funCBaseFlex
CBaseGrenade
CBaseIssue
CBaseModelEntity
CBaseModelEntityAPI
CBaseMoveBehavior
CBasePlatTrain
CBasePlayerController
CBasePlayerControllerAPI
CBasePlayerPawn
CBasePlayerVData
CBasePlayerWeapon
CBasePlayerWeaponVData
CBaseProp
CBasePropDoor
CBaseToggle
CBaseTrigger
CBaseTriggerAPI
CBeam
CBlood
CBodyComponent
CBodyComponentBaseAnimGraph
CBodyComponentBaseModelEntity
CBodyComponentPoint
CBodyComponentSkeletonInstance
CBombTarget
CBot
CBreakable
CBreakableProp
CBtActionAim
CBtActionCombatPositioning
Type
/
to search
Counter-Strike 2
client
soundlevel_t
soundlevel_t
uint32_t
SNDLVL_NONE
=
0
0x00
SNDLVL_20dB
=
20
0x14
SNDLVL_25dB
=
25
0x19
SNDLVL_30dB
=
30
0x1E
SNDLVL_35dB
=
35
0x23
SNDLVL_40dB
=
40
0x28
SNDLVL_45dB
=
45
0x2D
SNDLVL_50dB
=
50
0x32
SNDLVL_55dB
=
55
0x37
SNDLVL_IDLE
=
60
0x3C
SNDLVL_60dB
=
60
0x3C
SNDLVL_65dB
=
65
0x41
SNDLVL_STATIC
=
66
0x42
SNDLVL_70dB
=
70
0x46
SNDLVL_NORM
=
75
0x4B
SNDLVL_75dB
=
75
0x4B
SNDLVL_80dB
=
80
0x50
SNDLVL_TALKING
=
80
0x50
SNDLVL_85dB
=
85
0x55
SNDLVL_90dB
=
90
0x5A
SNDLVL_95dB
=
95
0x5F
SNDLVL_100dB
=
100
0x64
SNDLVL_105dB
=
105
0x69
SNDLVL_110dB
=
110
0x6E
SNDLVL_120dB
=
120
0x78
SNDLVL_130dB
=
130
0x82
SNDLVL_GUNFIRE
=
140
0x8C
SNDLVL_140dB
=
140
0x8C
SNDLVL_150dB
=
150
0x96
SNDLVL_180dB
=
180
0xB4
Referenced by (1)
CAmbientGeneric
m_iSoundLevel
Also in
Dota 2
Deadlock