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Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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eRollType
entitytable_t
filter_t
fogparams_t
gear_slot_t
globalentity_t
globalentitydatabase_t
hudtextparms_t
inv_image_camera_t
inv_image_clearcolor_t
inv_image_data_t
inv_image_item_t
inv_image_light_barn_t
inv_image_light_fill_t
inv_image_light_sun_t
inv_image_map_t
levellist_t
loadout_slot_t
physics_save_sphere_t
ragdoll_t
ragdollelement_t
ragdollhierarchyjoint_t
screenfade_t
screenshake_t
shard_model_desc_t
sky3dparams_t
sndopvarlatchdata_t
soundcommands_t
soundlevel_t
thinkfunc_t
vote_create_failed_t
server
793
ActiveModelConfig_t
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AnimGraph2SerializedPoseRecipeSlot_t
ApproachAreaCost
AutoRoomDoorwayPairs_t
CAI_ChangeHintGroup
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CAK47
CAmbientGeneric
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CAttributeManager::cached_attribute_float_t
CBarnLight
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CBaseAnimGraphAlias_baseanimating
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CBaseModelEntity::BodyGroupRequest_t
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CBasePlayerWeaponVData
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CBaseToggle
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CBodyComponent
CBodyComponentBaseAnimGraph
CBodyComponentBaseModelEntity
Type
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Counter-Strike 2
client
ragdoll_t
ragdoll_t
80 bytes (0x50), align 8
Source
Used by fields
CRagdollProp
m_ragdoll
Also in
Dota 2
Deadlock
Half-Life: Alyx
differs
Fields
Name
Type
Offset
list
CUtlVector
<
ragdollelement_t
>
0
0x00
hierarchyJoints
CUtlVector
<
ragdollhierarchyjoint_t
>
24
0x18
boneIndex
CUtlVector
<
int32
>
48
0x30
allowStretch
bool
72
0x48
unused
bool
73
0x49