- Counter-Strike 2
- server
- CBaseModelEntity
- CBaseAnimGraph
- Derived classes
- CBaseAnimGraphAlias_baseanimatingCBaseCombatCharacterCBaseGrenadeCBasePropCConstraintAnchorCEconEntityCFishCHostageCarriableProp
- Used by fields
- CBaseAnimGraphControllerm_vecSecondarySkeletonsCPulseCell_PlaySequence::CursorState_tm_hTargetCScriptedSequencem_hForcedTarget
- Network
- Includesm_bClientSideRagdoll
Fields
NameTypeOffset
MKV3TransferSaveOpsForField: "GetChoreoServicesSaveRestoreOps"
baseanimgraphspawnable
- Components
- CBodyComponent→CBodyComponentBaseAnimGraph
Keyvalues
Inputs
NamePulseDescription
GetLayerCycle(iLayer: int) → (retval: float)
Returns the cycle of an animation playing on this layer
This node can appear in Observable contexts.
IsAnimEventActive(nAnimEvent: schema_enum<GameAnimEventIndex_t>) → (retval: bool)
Is the specified AG2 event active?
This node can appear in Observable contexts.
IsExternalChoreoGraphActive() → (retval: bool)
Is there an external choreo animgraph applied to this entity
This node can appear in Observable contexts.
SetBodygroup(param: string)
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SetPlaybackRate(param: float)
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