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Counter-Strike 2
server
CBaseModelEntity
CBaseAnimGraph
CBaseAnimGraph
Inherits from (128 fields)
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_graphControllerManager
:
CAnimGraphControllerManager
1904 (0x0770)
m_pMainGraphController
:
CAnimGraphControllerPtr
2056 (0x0808)
m_bInitiallyPopulateInterpHistory
:
bool
2064 (0x0810)
m_OnLayerCycleUpdated
:
CEntityOutputTemplate
<
float32
>
2072 (0x0818)
m_OnExternalChoreoGraphChanged
:
CEntityIOOutput
2104 (0x0838)
m_pChoreoServices
:
IChoreoServices
*
2128 (0x0850)
MKV3TransferSaveOpsForField
: "GetChoreoServicesSaveRestoreOps"
m_bAnimGraphUpdateEnabled
:
bool
2136 (0x0858)
m_bAnimationUpdateScheduled
:
bool
2137 (0x0859)
MNotSaved
m_vecForce
:
Vector
2140 (0x085C)
MNotSaved
m_nForceBone
:
int32
2152 (0x0868)
MNotSaved
m_pRagdollControl
:
IPhysicsRagdollControl
*
2168 (0x0878)
MPhysPtr
m_RagdollPose
:
PhysicsRagdollPose_t
2176 (0x0880)
m_bRagdollEnabled
:
bool
2216 (0x08A8)
m_bRagdollClientSide
:
bool
2217 (0x08A9)
MNotSaved
m_xParentedRagdollRootInEntitySpace
:
CTransform
2224 (0x08B0)
Referenced by (18)
CBaseAnimGraphAlias_baseanimating
CBaseAnimGraphController
m_vecSecondarySkeletons
CBaseCombatCharacter
CBaseGrenade
CBaseProp
CConstraintAnchor
CEconEntity
CFish
+10 moreā¦
Also in
client.dll
Dota 2
Deadlock