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CAttributeContainer
CAttributeList
CAttributeManager
CAttributeManager::cached_attribute_float_t
CBarnLight
CBaseAnimGraph
CBaseAnimGraphController
CBaseButton
CBaseCSGrenade
CBaseCSGrenadeProjectile
CBaseClientUIEntity
CBaseCombatCharacter
CBaseDMStart
CBaseDoor
CBaseEntity
CBaseEntityAPI
CBaseFilter
CBaseFlex
CBaseFlexAlias_funCBaseFlex
CBaseGrenade
CBaseIssue
CBaseModelEntity
CBaseModelEntityAPI
CBaseMoveBehavior
CBasePlatTrain
CBasePlayerController
CBasePlayerControllerAPI
CBasePlayerPawn
CBasePlayerVData
CBasePlayerWeapon
CBasePlayerWeaponVData
CBaseProp
CBasePropDoor
CBaseToggle
CBaseTrigger
CBaseTriggerAPI
CBeam
CBlood
CBodyComponent
CBodyComponentBaseAnimGraph
CBodyComponentBaseModelEntity
CBodyComponentPoint
CBodyComponentSkeletonInstance
CBombTarget
CBot
CBreakable
CBreakableProp
CBtActionAim
CBtActionCombatPositioning
CBtActionMoveTo
CBtActionParachutePositioning
CBtNode
CBtNodeComposite
CBtNodeCondition
CBtNodeConditionInactive
CBtNodeDecorator
CBuoyancyHelper
CBuyZone
CC4
CCS2WeaponGraphController
CCSBot
CCSGO_TeamIntroCharacterPosition
CCSGO_TeamIntroCounterTerroristPosition
CCSGO_TeamIntroTerroristPosition
CCSGO_TeamPreviewCharacterPosition
CCSGO_TeamSelectCharacterPosition
CCSGO_TeamSelectCounterTerroristPosition
CCSGO_TeamSelectTerroristPosition
CCSGO_WingmanIntroCharacterPosition
CCSGO_WingmanIntroCounterTerroristPosition
CCSGO_WingmanIntroTerroristPosition
CCSGameModeRules
CCSGameModeRules_ArmsRace
CCSGameModeRules_Deathmatch
CCSGameModeRules_Noop
CCSGameRules
CCSGameRulesProxy
CCSMinimapBoundary
CCSObserverPawn
CCSObserver_CameraServices
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Counter-Strike 2
server
CBaseFlex
CBaseGrenade
CBaseGrenade
MNetworkExcludeByName
"m_flexWeight"
"m_nResetEventsParity"
"m_baseLayer.m_hSequence"
"m_animationController.m_flPlaybackRate"
"m_nNewSequenceParity"
expand…
Inherits from (136 fields)
CBaseFlex
CBaseAnimGraph
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_OnPlayerPickup
:
CEntityIOOutput
2744 (0x0AB8)
m_OnExplode
:
CEntityIOOutput
2768 (0x0AD0)
m_bHasWarnedAI
:
bool
2792 (0x0AE8)
m_bIsSmokeGrenade
:
bool
2793 (0x0AE9)
m_bIsLive
:
bool
2794 (0x0AEA)
MNetworkEnable
m_DmgRadius
:
float32
2796 (0x0AEC)
MNetworkBitCount
: 10
MNetworkEnable
MNetworkEncodeFlags
: 1
MNetworkMaxValue
: 1024.000000
MNetworkMinValue
: 0.000000
m_flDetonateTime
:
GameTime_t
2800 (0x0AF0)
MNetworkEnable
m_flWarnAITime
:
float32
2804 (0x0AF4)
m_flDamage
:
float32
2808 (0x0AF8)
MNetworkBitCount
: 10
MNetworkEnable
MNetworkEncodeFlags
: 1
MNetworkMaxValue
: 256.000000
MNetworkMinValue
: 0.000000
m_iszBounceSound
:
CUtlSymbolLarge
2816 (0x0B00)
m_ExplosionSound
:
CUtlString
2824 (0x0B08)
m_hThrower
:
CHandle
<
CCSPlayerPawn
>
2836 (0x0B14)
MNetworkEnable
m_flNextAttack
:
GameTime_t
2860 (0x0B2C)
m_hOriginalThrower
:
CHandle
<
CCSPlayerPawn
>
2864 (0x0B30)
Referenced by (1)
CBaseCSGrenadeProjectile
Also in
client.dll