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CBaseDMStart
CBaseDoor
CBaseEntity
CBaseEntityAPI
CBaseFilter
CBaseGrenade
CBaseIssue
CBaseModelEntity
CBaseModelEntity::OnDamageLevelChangedArgs_t
CBaseModelEntityAPI
CBaseMoveBehavior
CBasePlatTrain
CBasePlayerController
CBasePlayerControllerAPI
CBasePlayerPawn
CBasePlayerVData
CBasePlayerWeapon
CBasePlayerWeaponVData
CBaseProp
CBasePropDoor
CBaseToggle
CBaseTrigger
CBaseTriggerAPI
CBeam
CBlood
CBodyComponent
CBodyComponentBaseAnimGraph
CBodyComponentBaseModelEntity
CBodyComponentPoint
CBodyComponentSkeletonInstance
CBombTarget
CBot
CBreakable
CBreakableProp
CBtActionAim
CBtActionCombatPositioning
CBtActionMoveTo
CBtActionParachutePositioning
CBtNode
CBtNodeComposite
CBtNodeCondition
CBtNodeConditionInactive
CBtNodeDecorator
CBuoyancyHelper
CBuyZone
CC4
CCS2PawnGraphController
CCS2WeaponGraphController
CCSBot
CCSGO_EndOfMatchLineupEnd
CCSGO_EndOfMatchLineupEndpoint
CCSGO_EndOfMatchLineupStart
CCSGO_TeamIntroCharacterPosition
CCSGO_TeamIntroCounterTerroristPosition
CCSGO_TeamIntroTerroristPosition
CCSGO_TeamPreviewCharacterPosition
CCSGO_TeamSelectCharacterPosition
CCSGO_TeamSelectCounterTerroristPosition
CCSGO_TeamSelectTerroristPosition
CCSGO_WingmanIntroCharacterPosition
CCSGO_WingmanIntroCounterTerroristPosition
CCSGO_WingmanIntroTerroristPosition
CCSGameModeRules
CCSGameModeRules_ArmsRace
CCSGameModeRules_Deathmatch
CCSGameModeRules_Noop
CCSGameRules
CCSGameRulesProxy
CCSMinimapBoundary
CCSObserverPawn
CCSObserver_CameraServices
CCSObserver_MovementServices
CCSObserver_ObserverServices
CCSObserver_UseServices
CCSPetPlacement
CCSPlace
CCSPlayerBase_CameraServices
CCSPlayerController
CCSPlayerController_ActionTrackingServices
CCSPlayerController_DamageServices
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Counter-Strike 2
server
CDynamicProp
CBasePropDoor
CBasePropDoor
Inherits from (201 fields)
CDynamicProp
CBreakableProp
CBaseProp
CBaseAnimGraph
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_flAutoReturnDelay
:
float32
2960 (0x0B90)
m_hDoorList
:
CUtlVector
<
CHandle
<
CBasePropDoor
>
>
2968 (0x0B98)
MNotSaved
m_nHardwareType
:
int32
2992 (0x0BB0)
m_bNeedsHardware
:
bool
2996 (0x0BB4)
m_eDoorState
:
DoorState_t
3000 (0x0BB8)
m_bLocked
:
bool
3004 (0x0BBC)
m_bNoNPCs
:
bool
3005 (0x0BBD)
m_closedPosition
:
Vector
3008 (0x0BC0)
m_closedAngles
:
QAngle
3020 (0x0BCC)
m_hBlocker
:
CHandle
<
CBaseEntity
>
3032 (0x0BD8)
m_bFirstBlocked
:
bool
3036 (0x0BDC)
m_ls
:
locksound_t
3040 (0x0BE0)
m_bForceClosed
:
bool
3072 (0x0C00)
m_vecLatchWorldPosition
:
VectorWS
3076 (0x0C04)
m_hActivator
:
CHandle
<
CBaseEntity
>
3088 (0x0C10)
m_SoundMoving
:
CUtlSymbolLarge
3112 (0x0C28)
m_SoundOpen
:
CUtlSymbolLarge
3120 (0x0C30)
m_SoundClose
:
CUtlSymbolLarge
3128 (0x0C38)
m_SoundLock
:
CUtlSymbolLarge
3136 (0x0C40)
m_SoundUnlock
:
CUtlSymbolLarge
3144 (0x0C48)
m_SoundLatch
:
CUtlSymbolLarge
3152 (0x0C50)
m_SoundPound
:
CUtlSymbolLarge
3160 (0x0C58)
MNotSaved
m_SoundJiggle
:
CUtlSymbolLarge
3168 (0x0C60)
m_SoundLockedAnim
:
CUtlSymbolLarge
3176 (0x0C68)
m_numCloseAttempts
:
int32
3184 (0x0C70)
MNotSaved
m_nPhysicsMaterial
:
CUtlStringToken
3188 (0x0C74)
MNotSaved
m_SlaveName
:
CUtlSymbolLarge
3192 (0x0C78)
m_hMaster
:
CHandle
<
CBasePropDoor
>
3200 (0x0C80)
m_OnBlockedClosing
:
CEntityIOOutput
3208 (0x0C88)
m_OnBlockedOpening
:
CEntityIOOutput
3232 (0x0CA0)
m_OnUnblockedClosing
:
CEntityIOOutput
3256 (0x0CB8)
m_OnUnblockedOpening
:
CEntityIOOutput
3280 (0x0CD0)
m_OnFullyClosed
:
CEntityIOOutput
3304 (0x0CE8)
m_OnFullyOpen
:
CEntityIOOutput
3328 (0x0D00)
m_OnClose
:
CEntityIOOutput
3352 (0x0D18)
m_OnOpen
:
CEntityIOOutput
3376 (0x0D30)
m_OnLockedUse
:
CEntityIOOutput
3400 (0x0D48)
m_OnAjarOpen
:
CEntityIOOutput
3424 (0x0D60)
Referenced by (1)
CPropDoorRotating
Also in
client.dll
Deadlock