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CBaseDoor
CBaseEntity
CBaseEntityAPI
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CBaseFlexAlias_funCBaseFlex
CBaseGrenade
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CBaseModelEntity
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CBaseMoveBehavior
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CBasePlayerWeaponVData
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CBaseToggle
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CBodyComponent
CBodyComponentBaseAnimGraph
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CBodyComponentPoint
CBodyComponentSkeletonInstance
CBombTarget
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CBuoyancyHelper
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CC4
CCS2WeaponGraphController
CCSBot
CCSGO_TeamIntroCharacterPosition
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CCSGO_TeamIntroTerroristPosition
CCSGO_TeamPreviewCharacterPosition
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CCSGameModeRules
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CCSPlayerController_InventoryServices
CCSPlayerController_InventoryServices::NetworkedLoadoutSlot_t
CCSPlayerLegacyJump
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Counter-Strike 2
server
CDynamicProp
CBasePropDoor
CBasePropDoor
MNetworkExcludeByName
"m_flexWeight"
"m_animationController.m_flPlaybackRate"
MNetworkExcludeByUserGroup
"m_flPoseParameter"
"overlay_vars"
expand…
Inherits from (189 fields)
CDynamicProp
CBreakableProp
CBaseProp
CBaseAnimGraph
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_flAutoReturnDelay
:
float32
3168 (0x0C60)
m_hDoorList
:
CUtlVector
<
CHandle
<
CBasePropDoor
>
>
3176 (0x0C68)
MNotSaved
m_nHardwareType
:
int32
3200 (0x0C80)
m_bNeedsHardware
:
bool
3204 (0x0C84)
m_eDoorState
:
DoorState_t
3208 (0x0C88)
MNetworkEnable
m_bLocked
:
bool
3212 (0x0C8C)
MNetworkEnable
m_bNoNPCs
:
bool
3213 (0x0C8D)
MNetworkEnable
m_closedPosition
:
Vector
3216 (0x0C90)
MNetworkEnable
m_closedAngles
:
QAngle
3228 (0x0C9C)
MNetworkEnable
m_hBlocker
:
CHandle
<
CBaseEntity
>
3240 (0x0CA8)
m_bFirstBlocked
:
bool
3244 (0x0CAC)
m_ls
:
locksound_t
3248 (0x0CB0)
m_bForceClosed
:
bool
3280 (0x0CD0)
m_vecLatchWorldPosition
:
VectorWS
3284 (0x0CD4)
m_hActivator
:
CHandle
<
CBaseEntity
>
3296 (0x0CE0)
m_SoundMoving
:
CUtlSymbolLarge
3320 (0x0CF8)
m_SoundOpen
:
CUtlSymbolLarge
3328 (0x0D00)
m_SoundClose
:
CUtlSymbolLarge
3336 (0x0D08)
m_SoundLock
:
CUtlSymbolLarge
3344 (0x0D10)
m_SoundUnlock
:
CUtlSymbolLarge
3352 (0x0D18)
m_SoundLatch
:
CUtlSymbolLarge
3360 (0x0D20)
m_SoundPound
:
CUtlSymbolLarge
3368 (0x0D28)
MNotSaved
m_SoundJiggle
:
CUtlSymbolLarge
3376 (0x0D30)
m_SoundLockedAnim
:
CUtlSymbolLarge
3384 (0x0D38)
m_numCloseAttempts
:
int32
3392 (0x0D40)
MNotSaved
m_nPhysicsMaterial
:
CUtlStringToken
3396 (0x0D44)
MNotSaved
m_SlaveName
:
CUtlSymbolLarge
3400 (0x0D48)
m_hMaster
:
CHandle
<
CBasePropDoor
>
3408 (0x0D50)
MNetworkEnable
m_OnBlockedClosing
:
CEntityIOOutput
3416 (0x0D58)
m_OnBlockedOpening
:
CEntityIOOutput
3440 (0x0D70)
m_OnUnblockedClosing
:
CEntityIOOutput
3464 (0x0D88)
m_OnUnblockedOpening
:
CEntityIOOutput
3488 (0x0DA0)
m_OnFullyClosed
:
CEntityIOOutput
3512 (0x0DB8)
m_OnFullyOpen
:
CEntityIOOutput
3536 (0x0DD0)
m_OnClose
:
CEntityIOOutput
3560 (0x0DE8)
m_OnOpen
:
CEntityIOOutput
3584 (0x0E00)
m_OnLockedUse
:
CEntityIOOutput
3608 (0x0E18)
m_OnAjarOpen
:
CEntityIOOutput
3632 (0x0E30)
Referenced by (1)
CPropDoorRotating
Also in
client.dll
Deadlock