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CBaseEntity
CBaseEntityAPI
CBaseEntity_SharedAPI
CBaseFilter
CBaseGrenade
CBaseGrenade_API
CBaseIssue
CBaseModelEntity
CBaseModelEntity::OnDamageLevelChangedArgs_t
CBaseModelEntityAPI
CBaseMoveBehavior
CBasePlatTrain
CBasePlayerController
CBasePlayerControllerAPI
CBasePlayerPawn
CBasePlayerVData
CBasePlayerWeapon
CBasePlayerWeaponVData
CBaseProp
CBasePropDoor
CBaseToggle
CBaseTrigger
CBaseTriggerAPI
CBeam
CBlood
CBodyComponent
CBodyComponentBaseAnimGraph
CBodyComponentBaseModelEntity
CBodyComponentPoint
CBodyComponentSkeletonInstance
CBombTarget
CBot
CBreakable
CBreakableProp
CBtActionAim
CBtActionCombatPositioning
CBtActionMoveTo
CBtActionParachutePositioning
CBtNode
CBtNodeComposite
CBtNodeCondition
CBtNodeConditionInactive
CBtNodeDecorator
CBuoyancyHelper
CBuyZone
CBuyZone_API
CC4
CCS2PawnGraphController
CCS2WeaponGraphController
CCSBot
CCSGO_EndOfMatchLineupEnd
CCSGO_EndOfMatchLineupEndpoint
CCSGO_EndOfMatchLineupStart
CCSGO_TeamIntroCharacterPosition
CCSGO_TeamIntroCounterTerroristPosition
CCSGO_TeamIntroTerroristPosition
CCSGO_TeamPreviewCharacterPosition
CCSGO_TeamPreviewCharacterPosition_API
CCSGO_TeamSelectCharacterPosition
CCSGO_TeamSelectCounterTerroristPosition
CCSGO_TeamSelectTerroristPosition
CCSGO_WingmanIntroCharacterPosition
CCSGO_WingmanIntroCounterTerroristPosition
CCSGO_WingmanIntroTerroristPosition
CCSGameModeRules
CCSGameModeRules_ArmsRace
CCSGameModeRules_Deathmatch
CCSGameModeRules_Noop
CCSGameRules
CCSGameRulesProxy
CCSMinimapBoundary
CCSObserverPawn
CCSObserverPawn_API
CCSObserver_CameraServices
CCSObserver_MovementServices
CCSObserver_ObserverServices
CCSObserver_UseServices
CCSPetPlacement
CCSPlace
CCSPlace_API
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Counter-Strike 2
server
CDynamicProp
CBasePropDoor
CBasePropDoor
Inherits from (203 fields)
CDynamicProp
CBreakableProp
CBaseProp
CBaseAnimGraph
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_flAutoReturnDelay
:
float32
2992 (0x0BB0)
m_hDoorList
:
CUtlVector
<
CHandle
<
CBasePropDoor
>
>
3000 (0x0BB8)
MNotSaved
m_nHardwareType
:
int32
3024 (0x0BD0)
m_bNeedsHardware
:
bool
3028 (0x0BD4)
m_eDoorState
:
DoorState_t
3032 (0x0BD8)
m_bLocked
:
bool
3036 (0x0BDC)
m_bNoNPCs
:
bool
3037 (0x0BDD)
m_closedPosition
:
VectorWS
3040 (0x0BE0)
m_closedAngles
:
QAngle
3052 (0x0BEC)
m_hBlocker
:
CHandle
<
CBaseEntity
>
3064 (0x0BF8)
m_bFirstBlocked
:
bool
3068 (0x0BFC)
m_ls
:
locksound_t
3072 (0x0C00)
m_bForceClosed
:
bool
3104 (0x0C20)
m_vecLatchWorldPosition
:
VectorWS
3108 (0x0C24)
m_hActivator
:
CHandle
<
CBaseEntity
>
3120 (0x0C30)
m_flSpeed
:
float32
3124 (0x0C34)
m_SoundMoving
:
CGameSoundEventName
3152 (0x0C50)
m_SoundOpen
:
CGameSoundEventName
3160 (0x0C58)
m_SoundClose
:
CGameSoundEventName
3168 (0x0C60)
m_SoundLock
:
CGameSoundEventName
3176 (0x0C68)
m_SoundUnlock
:
CGameSoundEventName
3184 (0x0C70)
m_SoundLatch
:
CGameSoundEventName
3192 (0x0C78)
m_SoundPound
:
CGameSoundEventName
3200 (0x0C80)
MNotSaved
m_SoundJiggle
:
CGameSoundEventName
3208 (0x0C88)
m_SoundLockedAnim
:
CGameSoundEventName
3216 (0x0C90)
m_numCloseAttempts
:
int32
3224 (0x0C98)
MNotSaved
m_nPhysicsMaterial
:
CUtlStringToken
3228 (0x0C9C)
MNotSaved
m_SlaveName
:
CUtlSymbolLarge
3232 (0x0CA0)
m_hMaster
:
CHandle
<
CBasePropDoor
>
3240 (0x0CA8)
m_OnBlockedClosing
:
CEntityIOOutput
3248 (0x0CB0)
m_OnBlockedOpening
:
CEntityIOOutput
3272 (0x0CC8)
m_OnUnblockedClosing
:
CEntityIOOutput
3296 (0x0CE0)
m_OnUnblockedOpening
:
CEntityIOOutput
3320 (0x0CF8)
m_OnFullyClosed
:
CEntityIOOutput
3344 (0x0D10)
m_OnFullyOpen
:
CEntityIOOutput
3368 (0x0D28)
m_OnClose
:
CEntityIOOutput
3392 (0x0D40)
m_OnOpen
:
CEntityIOOutput
3416 (0x0D58)
m_OnLockedUse
:
CEntityIOOutput
3440 (0x0D70)
m_OnAjarOpen
:
CEntityIOOutput
3464 (0x0D88)
Referenced by (1)
CPropDoorRotating
Also in
client.dll
Deadlock