Source 2 Viewer
  • CWorldCompositionChunkReferenceElement_t
  • C_AK47
  • C_AttributeContainer
  • C_BarnLight
  • C_BaseButton
  • C_BaseCSGrenade
  • C_BaseCSGrenadeProjectile
  • C_BaseClientUIEntity
  • C_BaseCombatCharacter
  • C_BaseCombatCharacter::WaterWakeMode_t
  • C_BaseDoor
  • C_BaseEntity
  • C_BaseEntityAPI
  • C_BaseFlex
  • C_BaseFlex::Emphasized_Phoneme
  • C_BaseGrenade
  • C_BaseModelEntity
  • C_BasePlayerPawn
  • C_BasePlayerWeapon
  • C_BasePropDoor
  • C_BaseToggle
  • C_BaseTrigger
  • C_Beam
  • C_Breakable
  • C_BreakableProp
  • C_BulletHitModel
  • C_C4
  • C_CS2HudModelAddon
  • C_CS2HudModelArms
  • C_CS2HudModelBase
  • C_CS2HudModelWeapon
  • C_CS2WeaponModuleBase
  • C_CSGO_CounterTerroristTeamIntroCamera
  • C_CSGO_CounterTerroristWingmanIntroCamera
  • C_CSGO_EndOfMatchCamera
  • C_CSGO_EndOfMatchCharacterPosition
  • C_CSGO_EndOfMatchLineupEnd
  • C_CSGO_EndOfMatchLineupEndpoint
  • C_CSGO_EndOfMatchLineupStart
  • C_CSGO_MapPreviewCameraPath
  • C_CSGO_MapPreviewCameraPathNode
  • C_CSGO_PreviewModel
  • C_CSGO_PreviewModelAlias_csgo_item_previewmodel
  • C_CSGO_PreviewPlayer
  • C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel
  • C_CSGO_PreviewPlayer_GraphController
  • C_CSGO_TeamIntroCharacterPosition
  • C_CSGO_TeamIntroCounterTerroristPosition
  • C_CSGO_TeamIntroTerroristPosition
  • C_CSGO_TeamPreviewCamera
  • C_CSGO_TeamPreviewCharacterPosition
  • C_CSGO_TeamPreviewModel
  • C_CSGO_TeamSelectCamera
  • C_CSGO_TeamSelectCharacterPosition
  • C_CSGO_TeamSelectCounterTerroristPosition
  • C_CSGO_TeamSelectTerroristPosition
  • C_CSGO_TerroristTeamIntroCamera
  • C_CSGO_TerroristWingmanIntroCamera
  • C_CSGameRules
  • C_CSGameRulesProxy
  • C_CSMinimapBoundary
  • C_CSObserverPawn
  • C_CSPetPlacement
  • C_CSPlayerPawn
  • C_CSPlayerPawnBase
  • C_CSPlayerResource
  • C_CSTeam
  • C_CSWeaponBase
  • C_CSWeaponBaseGun
  • C_CSWeaponBaseShotgun
  • C_Chicken
  • C_ClientRagdoll
  • C_ColorCorrection
  • C_ColorCorrectionVolume
  • C_CommandContext
  • C_CsmFovOverride
  • C_DEagle
  • C_DecoyGrenade
  • C_DecoyProjectile
  • C_DynamicLight
Type / to search
  1. Counter-Strike 2
  2. client
  3. C_DynamicProp
  4. C_BasePropDoor

C_BasePropDoor

MNetworkExcludeByName
"m_flexWeight""m_animationController.m_flPlaybackRate"
MNetworkExcludeByUserGroup
"m_flPoseParameter""overlay_vars"
Inherits from (197 fields)
C_DynamicPropC_BreakablePropCBasePropCBaseAnimGraphC_BaseModelEntityC_BaseEntityCEntityInstance
  • m_eDoorState: DoorState_t5040 (0x13B0)
    MNetworkEnable
    MNotSaved
  • m_modelChanged: bool5044 (0x13B4)
    MNotSaved
  • m_bLocked: bool5045 (0x13B5)
    MNetworkEnable
    MNotSaved
  • m_bNoNPCs: bool5046 (0x13B6)
    MNetworkEnable
    MNotSaved
  • m_closedPosition: Vector5048 (0x13B8)
    MNetworkEnable
    MNotSaved
  • m_closedAngles: QAngle5060 (0x13C4)
    MNetworkEnable
    MNotSaved
  • m_hMaster: CHandle< C_BasePropDoor >5072 (0x13D0)
    MNetworkEnable
    MNotSaved
  • m_vWhereToSetLightingOrigin: Vector5076 (0x13D4)
    MNotSaved
Referenced by (1)
C_PropDoorRotating
Also in
server.dllDota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.