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  • CWorldCompositionChunkReferenceElement_t
  • C_AI_BaseNPC
  • C_AI_CitadelNPC
  • C_AI_Motor
  • C_AirheartStickyBombInWorld
  • C_AssignedLaneParticle
  • C_BarnLight
  • C_BaseButton
  • C_BaseClientUIEntity
  • C_BaseCombatCharacter
  • C_BaseCombatCharacter::WaterWakeMode_t
  • C_BaseDoor
  • C_BaseEntity
  • C_BaseEntityAPI
  • C_BaseFlex
  • C_BaseFlex::Emphasized_Phoneme
  • C_BaseModelEntity
  • C_BasePlayerPawn
  • C_BasePlayerWeapon
  • C_BasePropDoor
  • C_BaseToggle
  • C_BaseTrigger
  • C_Beam
  • C_Breakable
  • C_BreakableProp
  • C_CProjectile_Rutger_Rocket
  • C_CitadelBaseAbility
  • C_CitadelBoomerangProjectile
  • C_CitadelClimbRopeTrigger
  • C_CitadelConfigurableTrackedProjectile
  • C_CitadelDruidInvisBush
  • C_CitadelGameRules
  • C_CitadelGameRulesProxy
  • C_CitadelIdolReturnTrigger
  • C_CitadelItemPickup
  • C_CitadelMinimapBoundary
  • C_CitadelObserverPawn
  • C_CitadelPlayerBotNPCBrain
  • C_CitadelPlayerPawn
  • C_CitadelProjectile
  • C_CitadelProjectile_ImmobilizeTrap
  • C_CitadelShopTunnelTrigger
  • C_CitadelSpawnBlocker
  • C_CitadelTeam
  • C_CitadelTeleportTrigger
  • C_CitadelTrackedProjectile
  • C_CitadelTriggerHideout
  • C_CitadelViscousBall
  • C_CitadelZiplinePath
  • C_Citadel_BaseProp_MidStairs
  • C_Citadel_Bounce_Pad
  • C_Citadel_BreakableDroppedGoldPickup
  • C_Citadel_BreakableDroppedNecroPickup
  • C_Citadel_BreakableProp
  • C_Citadel_BreakablePropPickup
  • C_Citadel_BreakableProp_GraphController
  • C_Citadel_BreakblePropGoldPickup
  • C_Citadel_BreakblePropHealthPickup
  • C_Citadel_BreakblePropModifierPickup
  • C_Citadel_CatAnimating
  • C_Citadel_DeployablePreview
  • C_Citadel_DeployablePreview_GraphController
  • C_Citadel_Destroyable_Building
  • C_Citadel_DruidHealingFruit
  • C_Citadel_DruidHealingTree
  • C_Citadel_DruidPlantShield
  • C_Citadel_DynamicProp
  • C_Citadel_FissureWall
  • C_Citadel_GraveStone_Blocker
  • C_Citadel_Hideout_Ball
  • C_Citadel_Hideout_Clock
  • C_Citadel_Ice_Dome_Blocker
  • C_Citadel_Ice_Path_Shard_Physics
  • C_Citadel_Magic_Beam_Blocker
  • C_Citadel_Nano_Predatory_Statue
  • C_Citadel_PestilenceDroneDispenser
  • C_Citadel_PickupItemSpawner
  • C_Citadel_Projectile_Archer_ChargedShot
  • C_Citadel_Projectile_Bebop_Hook
  • C_Citadel_Projectile_BloodBomb
Type / to search
  1. Deadlock
  2. client
  3. C_DynamicProp
  4. C_BasePropDoor

C_BasePropDoor

MNetworkExcludeByName
"m_flexWeight""m_animationController.m_flPlaybackRate"
MNetworkExcludeByUserGroup
"m_flPoseParameter""overlay_vars"
Inherits from (203 fields)
C_DynamicPropC_BreakablePropCBasePropCBaseAnimGraphC_BaseModelEntityC_BaseEntityCEntityInstance
  • m_eDoorState: DoorState_t3824 (0x0EF0)
    MNetworkEnable
    MNotSaved
  • m_modelChanged: bool3828 (0x0EF4)
    MNotSaved
  • m_bLocked: bool3829 (0x0EF5)
    MNetworkEnable
    MNotSaved
  • m_bNoNPCs: bool3830 (0x0EF6)
    MNetworkEnable
    MNotSaved
  • m_closedPosition: Vector3832 (0x0EF8)
    MNetworkEnable
    MNotSaved
  • m_closedAngles: QAngle3844 (0x0F04)
    MNetworkEnable
    MNotSaved
  • m_hMaster: CHandle< C_BasePropDoor >3856 (0x0F10)
    MNetworkEnable
    MNotSaved
  • m_vWhereToSetLightingOrigin: Vector3860 (0x0F14)
    MNotSaved
Referenced by (1)
C_PropDoorRotating
Also in
server.dllCounter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.