Source 2 Viewer
CWorldCompositionChunkReferenceElement_t
C_AI_BaseNPC
C_AI_CitadelNPC
C_AI_Motor
C_AirheartStickyBombInWorld
C_AssignedLaneParticle
C_BarnLight
C_BaseButton
C_BaseClientUIEntity
C_BaseCombatCharacter
C_BaseCombatCharacter::WaterWakeMode_t
C_BaseDoor
C_BaseEntity
C_BaseEntityAPI
C_BaseFlex
C_BaseFlex::Emphasized_Phoneme
C_BaseModelEntity
C_BasePlayerPawn
C_BasePlayerWeapon
C_BasePropDoor
C_BaseToggle
C_BaseTrigger
C_Beam
C_Breakable
C_BreakableProp
C_CProjectile_Rutger_Rocket
C_CitadelBaseAbility
C_CitadelBoomerangProjectile
C_CitadelClimbRopeTrigger
C_CitadelConfigurableTrackedProjectile
C_CitadelDruidInvisBush
C_CitadelGameRules
C_CitadelGameRulesProxy
C_CitadelIdolReturnTrigger
C_CitadelItemPickup
C_CitadelMinimapBoundary
C_CitadelObserverPawn
C_CitadelPlayerBotNPCBrain
C_CitadelPlayerPawn
C_CitadelProjectile
C_CitadelProjectile_ImmobilizeTrap
C_CitadelShopTunnelTrigger
C_CitadelSpawnBlocker
C_CitadelTeam
C_CitadelTeleportTrigger
C_CitadelTrackedProjectile
C_CitadelTriggerHideout
C_CitadelViscousBall
C_CitadelZiplinePath
C_Citadel_BaseProp_MidStairs
C_Citadel_Bounce_Pad
C_Citadel_BreakableDroppedGoldPickup
C_Citadel_BreakableDroppedNecroPickup
C_Citadel_BreakableProp
C_Citadel_BreakablePropPickup
C_Citadel_BreakableProp_GraphController
C_Citadel_BreakblePropGoldPickup
C_Citadel_BreakblePropHealthPickup
C_Citadel_BreakblePropModifierPickup
C_Citadel_CatAnimating
C_Citadel_DeployablePreview
C_Citadel_DeployablePreview_GraphController
C_Citadel_Destroyable_Building
C_Citadel_DruidHealingFruit
C_Citadel_DruidHealingTree
C_Citadel_DruidPlantShield
C_Citadel_DynamicProp
C_Citadel_FissureWall
C_Citadel_GraveStone_Blocker
C_Citadel_Hideout_Ball
C_Citadel_Hideout_Clock
C_Citadel_Ice_Dome_Blocker
C_Citadel_Ice_Path_Shard_Physics
C_Citadel_Magic_Beam_Blocker
C_Citadel_Nano_Predatory_Statue
C_Citadel_PestilenceDroneDispenser
C_Citadel_PickupItemSpawner
C_Citadel_Projectile_Archer_ChargedShot
C_Citadel_Projectile_Bebop_Hook
C_Citadel_Projectile_BloodBomb
Type
/
to search
Deadlock
client
C_DynamicProp
C_BasePropDoor
C_BasePropDoor
MNetworkExcludeByName
"m_flexWeight"
"m_animationController.m_flPlaybackRate"
MNetworkExcludeByUserGroup
"m_flPoseParameter"
"overlay_vars"
expand…
Inherits from (203 fields)
C_DynamicProp
C_BreakableProp
CBaseProp
CBaseAnimGraph
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_eDoorState
:
DoorState_t
3824 (0x0EF0)
MNetworkEnable
MNotSaved
m_modelChanged
:
bool
3828 (0x0EF4)
MNotSaved
m_bLocked
:
bool
3829 (0x0EF5)
MNetworkEnable
MNotSaved
m_bNoNPCs
:
bool
3830 (0x0EF6)
MNetworkEnable
MNotSaved
m_closedPosition
:
Vector
3832 (0x0EF8)
MNetworkEnable
MNotSaved
m_closedAngles
:
QAngle
3844 (0x0F04)
MNetworkEnable
MNotSaved
m_hMaster
:
CHandle
<
C_BasePropDoor
>
3856 (0x0F10)
MNetworkEnable
MNotSaved
m_vWhereToSetLightingOrigin
:
Vector
3860 (0x0F14)
MNotSaved
Referenced by (1)
C_PropDoorRotating
Also in
server.dll
Counter-Strike 2
Dota 2