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C_AI_Motor
C_AirheartStickyBombInWorld
C_AssignedLaneParticle
C_BarnLight
C_BaseButton
C_BaseClientUIEntity
C_BaseCombatCharacter
C_BaseCombatCharacter::WaterWakeMode_t
C_BaseDoor
C_BaseEntity
C_BaseEntityAPI
C_BaseFlex
C_BaseFlex::Emphasized_Phoneme
C_BaseModelEntity
C_BasePlayerPawn
C_BasePlayerWeapon
C_BasePropDoor
C_BaseToggle
C_BaseTrigger
C_Beam
C_Breakable
C_BreakableProp
C_CProjectile_Rutger_Rocket
C_CitadelBaseAbility
C_CitadelBoomerangProjectile
C_CitadelClimbRopeTrigger
C_CitadelConfigurableTrackedProjectile
C_CitadelDruidInvisBush
C_CitadelGameRules
C_CitadelGameRulesProxy
C_CitadelIdolReturnTrigger
C_CitadelItemPickup
C_CitadelMinimapBoundary
C_CitadelObserverPawn
C_CitadelPlayerBotNPCBrain
C_CitadelPlayerPawn
C_CitadelProjectile
C_CitadelProjectile_ImmobilizeTrap
C_CitadelShopTunnelTrigger
C_CitadelSpawnBlocker
C_CitadelTeam
C_CitadelTeleportTrigger
C_CitadelTrackedProjectile
C_CitadelTriggerHideout
C_CitadelViscousBall
C_CitadelZiplinePath
C_Citadel_BaseProp_MidStairs
C_Citadel_Bounce_Pad
C_Citadel_BreakableDroppedGoldPickup
C_Citadel_BreakableDroppedNecroPickup
C_Citadel_BreakableProp
C_Citadel_BreakablePropPickup
C_Citadel_BreakableProp_GraphController
C_Citadel_BreakblePropGoldPickup
C_Citadel_BreakblePropHealthPickup
C_Citadel_BreakblePropModifierPickup
C_Citadel_CatAnimating
C_Citadel_DeployablePreview
C_Citadel_DeployablePreview_GraphController
C_Citadel_Destroyable_Building
C_Citadel_DruidHealingFruit
C_Citadel_DruidHealingTree
C_Citadel_DruidPlantShield
C_Citadel_DynamicProp
C_Citadel_FissureWall
C_Citadel_GraveStone_Blocker
C_Citadel_Hideout_Ball
C_Citadel_Hideout_Clock
C_Citadel_Ice_Dome_Blocker
C_Citadel_Ice_Path_Shard_Physics
C_Citadel_Magic_Beam_Blocker
C_Citadel_Nano_Predatory_Statue
C_Citadel_PestilenceDroneDispenser
C_Citadel_PickupItemSpawner
C_Citadel_Projectile_Archer_ChargedShot
C_Citadel_Projectile_Bebop_Hook
C_Citadel_Projectile_BloodBomb
C_Citadel_Projectile_DustStorm
C_Citadel_Projectile_Guided_Arrow
C_Citadel_Projectile_SettingSun
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Deadlock
client
C_BaseModelEntity
C_Beam
C_Beam
MNetworkIncludeByName
"m_nModelIndex"
"m_nRenderFX"
"m_nRenderMode"
"m_clrRender"
"CGameSceneNode::m_hParent"
expand…
Inherits from (128 fields)
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_flFrameRate
:
float32
2464 (0x09A0)
MNetworkBitCount
: 10
MNetworkEnable
MNetworkEncodeFlags
: 2
MNetworkMaxValue
: 25.000000
MNetworkMinValue
: -25.000000
m_flHDRColorScale
:
float32
2468 (0x09A4)
MNetworkEnable
m_flFireTime
:
GameTime_t
2472 (0x09A8)
m_flDamage
:
float32
2476 (0x09AC)
m_nNumBeamEnts
:
uint8
2480 (0x09B0)
MNetworkEnable
m_queryHandleHalo
:
int32
2484 (0x09B4)
MNotSaved
m_hBaseMaterial
:
CStrongHandle
<
InfoForResourceTypeIMaterial2
>
2520 (0x09D8)
MNetworkEnable
m_nHaloIndex
:
CStrongHandle
<
InfoForResourceTypeIMaterial2
>
2528 (0x09E0)
MNetworkEnable
m_nBeamType
:
BeamType_t
2536 (0x09E8)
MNetworkEnable
m_nBeamFlags
:
uint32
2540 (0x09EC)
MNetworkEnable
m_hAttachEntity
:
CHandle
<
C_BaseEntity
>
[10]
2544 (0x09F0)
MNetworkEnable
m_nAttachIndex
:
AttachmentHandle_t
[10]
2584 (0x0A18)
MNetworkEnable
m_fWidth
:
float32
2596 (0x0A24)
MNetworkBitCount
: 10
MNetworkEnable
MNetworkEncodeFlags
: 2
MNetworkMaxValue
: 102.300003
MNetworkMinValue
: 0.000000
m_fEndWidth
:
float32
2600 (0x0A28)
MNetworkBitCount
: 10
MNetworkEnable
MNetworkEncodeFlags
: 2
MNetworkMaxValue
: 102.300003
MNetworkMinValue
: 0.000000
m_fFadeLength
:
float32
2604 (0x0A2C)
MNetworkEnable
m_fHaloScale
:
float32
2608 (0x0A30)
MNetworkEnable
m_fAmplitude
:
float32
2612 (0x0A34)
MNetworkBitCount
: 8
MNetworkEnable
MNetworkEncodeFlags
: 1
MNetworkMaxValue
: 64.000000
MNetworkMinValue
: 0.000000
m_fStartFrame
:
float32
2616 (0x0A38)
MNetworkBitCount
: 8
MNetworkEnable
MNetworkEncodeFlags
: 1
MNetworkMaxValue
: 256.000000
MNetworkMinValue
: 0.000000
m_fSpeed
:
float32
2620 (0x0A3C)
MNetworkBitCount
: 8
MNetworkEnable
MNetworkMaxValue
: 100.000000
MNetworkMinValue
: 0.000000
m_flFrame
:
float32
2624 (0x0A40)
MNetworkBitCount
: 20
MNetworkEnable
MNetworkEncodeFlags
: 1
MNetworkMaxValue
: 256.000000
MNetworkMinValue
: 0.000000
MNetworkPriority
: 32
m_nClipStyle
:
BeamClipStyle_t
2628 (0x0A44)
MNetworkEnable
m_bTurnedOff
:
bool
2632 (0x0A48)
MNetworkEnable
m_vecEndPos
:
VectorWS
2636 (0x0A4C)
MNetworkEnable
MNetworkEncoder
: "coord"
m_hEndEntity
:
CHandle
<
C_BaseEntity
>
2648 (0x0A58)
Also in
server.dll
Counter-Strike 2
Dota 2