Source 2 Viewer
  • C_BaseDoor
  • C_BaseEntity
  • C_BaseEntityAPI
  • C_BaseFlex
  • C_BaseFlex::Emphasized_Phoneme
  • C_BaseModelEntity
  • C_BasePlayerPawn
  • C_BasePlayerWeapon
  • C_BasePropDoor
  • C_BaseToggle
  • C_BaseTrigger
  • C_Beam
  • C_Breakable
  • C_BreakableProp
  • C_CProjectile_Rutger_Rocket
  • C_CitadelBaseAbility
  • C_CitadelBoomerangProjectile
  • C_CitadelClimbRopeTrigger
  • C_CitadelConfigurableTrackedProjectile
  • C_CitadelDruidInvisBush
  • C_CitadelGameRules
  • C_CitadelGameRulesProxy
  • C_CitadelIdolReturnTrigger
  • C_CitadelItemPickup
  • C_CitadelMinimapBoundary
  • C_CitadelObserverPawn
  • C_CitadelPlayerBotNPCBrain
  • C_CitadelPlayerPawn
  • C_CitadelProjectile
  • C_CitadelProjectile_ImmobilizeTrap
  • C_CitadelShopTunnelTrigger
  • C_CitadelSpawnBlocker
  • C_CitadelTeam
  • C_CitadelTeleportTrigger
  • C_CitadelTrackedProjectile
  • C_CitadelTriggerHideout
  • C_CitadelViscousBall
  • C_CitadelZiplinePath
  • C_Citadel_BaseProp_MidStairs
  • C_Citadel_Bounce_Pad
  • C_Citadel_BreakableDroppedGoldPickup
  • C_Citadel_BreakableDroppedNecroPickup
  • C_Citadel_BreakableProp
  • C_Citadel_BreakablePropPickup
  • C_Citadel_BreakableProp_GraphController
  • C_Citadel_BreakblePropGoldPickup
  • C_Citadel_BreakblePropHealthPickup
  • C_Citadel_BreakblePropModifierPickup
  • C_Citadel_CatAnimating
  • C_Citadel_DeployablePreview
  • C_Citadel_DeployablePreview_GraphController
  • C_Citadel_Destroyable_Building
  • C_Citadel_DruidHealingFruit
  • C_Citadel_DruidHealingTree
  • C_Citadel_DruidPlantShield
  • C_Citadel_DynamicProp
  • C_Citadel_FissureWall
  • C_Citadel_GraveStone_Blocker
  • C_Citadel_Hideout_Ball
  • C_Citadel_Hideout_Clock
  • C_Citadel_Ice_Dome_Blocker
  • C_Citadel_Ice_Path_Shard_Physics
  • C_Citadel_Magic_Beam_Blocker
  • C_Citadel_Nano_Predatory_Statue
  • C_Citadel_PestilenceDroneDispenser
  • C_Citadel_PickupItemSpawner
  • C_Citadel_Projectile_Archer_ChargedShot
  • C_Citadel_Projectile_Bebop_Hook
  • C_Citadel_Projectile_BloodBomb
  • C_Citadel_Projectile_DustStorm
  • C_Citadel_Projectile_Guided_Arrow
  • C_Citadel_Projectile_SettingSun
  • C_Citadel_Projectile_Viscous_GooGrenade
  • C_Citadel_Projectile_Wrecker_Teleport
  • C_Citadel_Projectile_WreckingBall
  • C_Citadel_PunchablePowerup
  • C_Citadel_RestorativeGooCube
  • C_Citadel_Shield
  • C_Citadel_SmokeGrenade_Blocker
  • C_Citadel_SpiderAnimating
Type / to search
  1. Deadlock
  2. client
  3. CCitadelAnimatingModelEntity
  4. C_CitadelDruidInvisBush

C_CitadelDruidInvisBush

Inherits from (147 fields)
CCitadelAnimatingModelEntityCBaseAnimGraphC_BaseModelEntityC_BaseEntityCEntityInstance
  • m_vStartPos: VectorWS3240 (0x0CA8)
  • m_vEndPos: VectorWS3252 (0x0CB4)
  • m_flStartGrowTime: GameTime_t3264 (0x0CC0)
  • m_flEndGrowTime: GameTime_t3268 (0x0CC4)
Also in
server.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.