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CTrackedObject_MODIFIER_TRACKED_SOUND
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C_BaseCombatCharacter::WaterWakeMode_t
C_BaseCombatCharacter::WaterWakeMode_t
uint32_t
WATER_WAKE_NONE
=
0
0x00
WATER_WAKE_IDLE
=
1
0x01
WATER_WAKE_WALKING
=
2
0x02
WATER_WAKE_RUNNING
=
3
0x03
WATER_WAKE_WATER_OVERHEAD
=
4
0x04
Referenced by (1)
C_BaseCombatCharacter
m_nWaterWakeMode
Also in
Counter-Strike 2
Dota 2