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  • CTakeDamageResult
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  • CWorldCompositionChunkReferenceElement_t
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  • C_CitadelViscousBall
  • C_CitadelZiplinePath
  • C_Citadel_BaseProp_MidStairs
  • C_Citadel_Bounce_Pad
  • C_Citadel_BreakableDroppedGoldPickup
  • C_Citadel_BreakableDroppedNecroPickup
  • C_Citadel_BreakableProp
  • C_Citadel_BreakablePropPickup
  • C_Citadel_BreakableProp_GraphController
  • C_Citadel_BreakblePropGoldPickup
  • C_Citadel_BreakblePropHealthPickup
  • C_Citadel_BreakblePropModifierPickup
  • C_Citadel_CatAnimating
  • C_Citadel_DeployablePreview
  • C_Citadel_DeployablePreview_GraphController
Type / to search
  1. Deadlock
  2. client
  3. C_BaseCombatCharacter
  4. C_AI_BaseNPC

C_AI_BaseNPC

MNetworkIncludeByName
"m_lifeState""m_spawnflags"
MNetworkVarNames
"NPC_STATE m_NPCState""bool m_bFadeCorpse"
Inherits from (164 fields)
C_BaseCombatCharacterC_BaseFlexCBaseAnimGraphC_BaseModelEntityC_BaseEntityCEntityInstance
  • m_NPCState: NPC_STATE3816 (0x0EE8)
    MNetworkEnable
    MNotSaved
  • m_bFadeCorpse: bool3820 (0x0EEC)
    MNetworkEnable
    MNotSaved
  • m_bImportantRagdoll: bool3821 (0x0EED)
    MNetworkEnable
    MNotSaved
  • m_pMotor: C_AI_Motor*3824 (0x0EF0)
    MNetworkEnable
Referenced by (1)
C_AI_CitadelNPC
Also in
server.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.