Source 2 Viewer
CTakeDamageResult
CTakeDamageSummaryScopeGuard
CTeamTrackedStatDefinition
CTeamTrackedStatsEntity
CTier3BossAbility
CTimeline
CTrackedObject_MODIFIER_TRACKED_BODYGROUP
CTrackedObject_MODIFIER_TRACKED_PARTICLE
CTrackedObject_MODIFIER_TRACKED_RENDER_ATTRIBUTE
CTrackedObject_MODIFIER_TRACKED_SOUND
CTriggerFan
CTriggerPassthroughFakeWall
CUnitStatusOverlay
CUnitStatusOverlayNew
CUnitStatusOverlayOld
CUnitStatusOverlayV2
CVectorExponentialMovingAverage
CVectorMovingAverage
CWorldCompositionChunkReferenceElement_t
C_AI_BaseNPC
C_AI_CitadelNPC
C_AI_Motor
C_AirheartStickyBombInWorld
C_AssignedLaneParticle
C_BarnLight
C_BaseButton
C_BaseClientUIEntity
C_BaseCombatCharacter
C_BaseCombatCharacter::WaterWakeMode_t
C_BaseDoor
C_BaseEntity
C_BaseEntityAPI
C_BaseFlex
C_BaseFlex::Emphasized_Phoneme
C_BaseModelEntity
C_BasePlayerPawn
C_BasePlayerWeapon
C_BasePropDoor
C_BaseToggle
C_BaseTrigger
C_Beam
C_Breakable
C_BreakableProp
C_CProjectile_Rutger_Rocket
C_CitadelBaseAbility
C_CitadelBoomerangProjectile
C_CitadelClimbRopeTrigger
C_CitadelConfigurableTrackedProjectile
C_CitadelDruidInvisBush
C_CitadelGameRules
C_CitadelGameRulesProxy
C_CitadelIdolReturnTrigger
C_CitadelItemPickup
C_CitadelMinimapBoundary
C_CitadelObserverPawn
C_CitadelPlayerBotNPCBrain
C_CitadelPlayerPawn
C_CitadelProjectile
C_CitadelProjectile_ImmobilizeTrap
C_CitadelShopTunnelTrigger
C_CitadelSpawnBlocker
C_CitadelTeam
C_CitadelTeleportTrigger
C_CitadelTrackedProjectile
C_CitadelTriggerHideout
C_CitadelViscousBall
C_CitadelZiplinePath
C_Citadel_BaseProp_MidStairs
C_Citadel_Bounce_Pad
C_Citadel_BreakableDroppedGoldPickup
C_Citadel_BreakableDroppedNecroPickup
C_Citadel_BreakableProp
C_Citadel_BreakablePropPickup
C_Citadel_BreakableProp_GraphController
C_Citadel_BreakblePropGoldPickup
C_Citadel_BreakblePropHealthPickup
C_Citadel_BreakblePropModifierPickup
C_Citadel_CatAnimating
C_Citadel_DeployablePreview
C_Citadel_DeployablePreview_GraphController
Type
/
to search
Deadlock
client
C_BaseCombatCharacter
C_AI_BaseNPC
C_AI_BaseNPC
MNetworkIncludeByName
"m_lifeState"
"m_spawnflags"
MNetworkVarNames
"NPC_STATE m_NPCState"
"bool m_bFadeCorpse"
expand…
Inherits from (164 fields)
C_BaseCombatCharacter
C_BaseFlex
CBaseAnimGraph
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_NPCState
:
NPC_STATE
3816 (0x0EE8)
MNetworkEnable
MNotSaved
m_bFadeCorpse
:
bool
3820 (0x0EEC)
MNetworkEnable
MNotSaved
m_bImportantRagdoll
:
bool
3821 (0x0EED)
MNetworkEnable
MNotSaved
m_pMotor
:
C_AI_Motor
*
3824 (0x0EF0)
MNetworkEnable
Referenced by (1)
C_AI_CitadelNPC
Also in
server.dll