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Deadlock
client
IntervalTimer
CTimeline
CTimeline
MNetworkVarNames
"float m_flValues"
"int m_nValueCounts"
"int m_nBucketCount"
"float m_flInterval"
"float m_flFinalValue"
expand…
Inherits from (2 fields)
IntervalTimer
expand fields
m_flValues
:
float32
[64]
16 (0x10)
MNetworkEnable
m_nValueCounts
:
int32
[64]
272 (0x0110)
MNetworkEnable
m_nBucketCount
:
int32
528 (0x0210)
MNetworkEnable
m_flInterval
:
float32
532 (0x0214)
MNetworkEnable
m_flFinalValue
:
float32
536 (0x0218)
MNetworkEnable
m_nCompressionType
:
TimelineCompression_t
540 (0x021C)
MNetworkEnable
m_bStopped
:
bool
544 (0x0220)
MNetworkEnable
Also in
server.dll
Counter-Strike 2
Dota 2