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CSceneEventInfo
CScenePayloadVData
CScriptUniformRandomStream
CServerOnlyModelEntity
CSimTimer
CSimpleSimTimer
CSimpleStopwatch
CSkeletonAnimationController
CSkeletonInstance
CSkillDamage
CSkillFloat
CSkillInt
CSkyboxReference
CSoundEnvelope
CSoundPatch
CSpriteOriented
CStopwatch
CStopwatchBase
CStreetBrawlController
CTakeDamageInfo
CTakeDamageInfoAPI
CTakeDamageResult
CTakeDamageSummaryScopeGuard
CTeamTrackedStatDefinition
CTeamTrackedStatsEntity
CTier3BossAbility
CTimeline
CTrackedObject_MODIFIER_TRACKED_BODYGROUP
CTrackedObject_MODIFIER_TRACKED_PARTICLE
CTrackedObject_MODIFIER_TRACKED_RENDER_ATTRIBUTE
CTrackedObject_MODIFIER_TRACKED_SOUND
CTriggerFan
CTriggerPassthroughFakeWall
CUnitStatusOverlay
CUnitStatusOverlayNew
CUnitStatusOverlayOld
CUnitStatusOverlayV2
CVectorExponentialMovingAverage
CVectorMovingAverage
CWorldCompositionChunkReferenceElement_t
C_AI_BaseNPC
C_AI_CitadelNPC
C_AI_Motor
C_AirheartStickyBombInWorld
C_AssignedLaneParticle
C_BarnLight
C_BaseButton
C_BaseClientUIEntity
C_BaseCombatCharacter
C_BaseCombatCharacter::WaterWakeMode_t
C_BaseDoor
C_BaseEntity
C_BaseEntityAPI
C_BaseFlex
C_BaseFlex::Emphasized_Phoneme
C_BaseModelEntity
C_BasePlayerPawn
C_BasePlayerWeapon
C_BasePropDoor
C_BaseToggle
C_BaseTrigger
C_Beam
C_Breakable
C_BreakableProp
C_CProjectile_Rutger_Rocket
C_CitadelBaseAbility
C_CitadelBoomerangProjectile
C_CitadelClimbRopeTrigger
C_CitadelConfigurableTrackedProjectile
C_CitadelDruidInvisBush
C_CitadelGameRules
C_CitadelGameRulesProxy
C_CitadelIdolReturnTrigger
C_CitadelItemPickup
C_CitadelMinimapBoundary
C_CitadelObserverPawn
C_CitadelPlayerBotNPCBrain
C_CitadelPlayerPawn
C_CitadelProjectile
C_CitadelProjectile_ImmobilizeTrap
Type
/
to search
Deadlock
client
CTakeDamageInfo
CTakeDamageInfo
m_vecDamageForce
:
Vector
8 (0x08)
m_vecDamagePosition
:
VectorWS
20 (0x14)
m_vecReportedPosition
:
VectorWS
32 (0x20)
m_vecDamageDirection
:
Vector
44 (0x2C)
m_hInflictor
:
CHandle
<
C_BaseEntity
>
56 (0x38)
m_hAttacker
:
CHandle
<
C_BaseEntity
>
60 (0x3C)
m_hAbility
:
CHandle
<
C_BaseEntity
>
64 (0x40)
m_flDamage
:
float32
68 (0x44)
m_flTotalledDamage
:
float32
72 (0x48)
m_bitsDamageType
:
DamageTypes_t
76 (0x4C)
m_iDamageCustom
:
int32
80 (0x50)
m_iAmmoType
:
AmmoIndex_t
84 (0x54)
m_flOriginalDamage
:
float32
96 (0x60)
m_bShouldBleed
:
bool
100 (0x64)
m_bShouldSpark
:
bool
101 (0x65)
m_flDamageAbsorbed
:
float32
104 (0x68)
m_nDamageFlags
:
TakeDamageFlags_t
120 (0x78)
m_iHitGroupId
:
HitGroup_t
128 (0x80)
MNotSaved
m_eCitadelDamageType
:
ECitadelDamageType
132 (0x84)
MNotSaved
m_flAfterBuffDamage
:
float32
136 (0x88)
MNotSaved
m_flPreResistDamage
:
float32
140 (0x8C)
MNotSaved
m_bEvaded
:
bool
144 (0x90)
MNotSaved
m_vecDamageNormal
:
Vector
148 (0x94)
MNotSaved
m_hOriginator
:
CHandle
<
C_BaseEntity
>
168 (0xA8)
MNotSaved
m_iBatchCount
:
int32
172 (0xAC)
MNotSaved
m_flEffectiveness
:
float32
176 (0xB0)
MNotSaved
m_timeDamage
:
float32
180 (0xB4)
MNotSaved
m_flCritDamage
:
float32
184 (0xB8)
MNotSaved
m_nDestructibleHitGroupsToForceDestroy
:
CUtlVector
<
DestructibleHitGroupToDestroy_t
>
224 (0xE0)
m_bInTakeDamageFlow
:
bool
248 (0xF8)
MNotSaved
Referenced by (2)
CTakeDamageResult
m_pOriginatingInfo
SummaryTakeDamageInfo_t
info
Also in
Counter-Strike 2
Dota 2