- m_flDamage: float32
- m_flMaxDamage: float32
- m_flBaseDamage: float32
- m_bitsDamageType: int32
- m_iDamageCustom: int32
- m_iAmmoType: int32
- m_flRadius: float32
- m_flOriginalDamage: float32
- m_nDamageTaken: int32
- m_iRecord: int16
- m_flStabilityDamage: float32
- m_bAllowFriendlyFire: bool
- m_bCanBeBlocked: bool
- m_bCanHeadshot: bool