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CSceneEventInfo
CServerOnlyModelEntity
CSimTimer
CSimpleSimTimer
CSkeletonAnimationController
CSkeletonInstance
CSoundEnvelope
CSoundPatch
CSpotlightTraceCacheEntry
CStopwatch
CStopwatchBase
CTakeDamageInfo
CTimeOfDayDynamicKeys
CTimeOfDayDynamicValues
CTimeline
CVRHandAttachmentInput
CViewAngleAnimation
CViewAngleKeyFrame
C_AI_BaseNPC
C_AnimInteractable
C_Barney
C_BaseAnimating
C_BaseAnimatingController
C_BaseAnimatingOverlay
C_BaseAnimatingOverlayController
C_BaseButton
C_BaseClientUIEntity
C_BaseCombatCharacter
C_BaseCombatCharacter::WaterWakeMode_t
C_BaseCombatWeapon
C_BaseCurveOverTime
C_BaseDoor
C_BaseEntity
C_BaseFire
C_BaseFlex
C_BaseFlex::Emphasized_Phoneme
C_BaseGrenade
C_BaseHLBludgeonWeapon
C_BaseHLCombatWeapon
C_BaseHLPlayer
C_BaseHelicopter
C_BaseModelEntity
C_BasePlayer
C_BasePropDoor
C_BaseTeamObjectiveResource
C_BaseToggle
C_BaseTraversalTrigger
C_BaseTrigger
C_BaseVRHandAttachment
C_BaseViewModel
C_BaseXenFoliage
C_Beam
C_BeamSpotLight
C_BlindZombie
C_BodyComponentBaseAnimating
C_BodyComponentBaseAnimatingOverlay
C_Breakable
C_BreakableProp
C_ButtonTimed
C_CEnvWindShared
C_CEnvWindShared::WindAveEvent_t
C_CEnvWindShared::WindVariationEvent_t
C_CHintMessageQueue
C_CSequenceTransitioner
C_CSequenceTransitioner2
C_ClientRagdoll
C_ColorCorrection
C_ColorCorrectionVolume
C_CombatWeaponClone
C_CombineGunship
C_CommandContext
C_CrossbowBolt
C_DevtestHierarchy
C_DevtestHierarchy2
C_DevtestHierarchyChild
C_DynamicLight
C_DynamicProp
C_DynamicPropAlias_cable_dynamic
C_DynamicPropAlias_dynamic_prop
C_DynamicPropAlias_prop_dynamic_override
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Half-Life: Alyx
client
C_BaseAnimating
C_AnimInteractable
C_AnimInteractable
Inherits from (146 fields)
C_BaseAnimating
C_BaseModelEntity
C_BaseEntity
C_GameEntity
CEntityInstance
IHandleEntity
expand fields
Referenced by (10)
CHLVRCombineConsole
m_hConsoleInternals
CHLVRCombineConsoleRack
CHLVRCombineTankLocker
CHLVRHealthStationCharger
CHLVR_Weapon_EnergyGun_Slide_Interactable
CHLVR_Weapon_Generic_Pistol_Slide_Interactable
CHLVR_Weapon_Shotgun
m_hTube
CHLVR_Weapon_Shotgun
m_hGrenadePump
+2 more…
Also in
server.dll