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CProp_HLVR_Weapon_Rapidfire_Clip
CProp_HLVR_Weapon_Shotgun_Clip
CProp_HLVR_Weapon_Shotgun_Shell_Pair
CProp_HLVR_Weapon_Shotgun_Shellbox
CProp_HLVR_Weapon_Shotgun_Shellgroup
CRagdoll
CRandSimTimer
CRandStopwatch
CRecipientFilter
CRefPointAuthoringController
CRenderComponent
CReviverHeart
CSceneEventInfo
CServerOnlyModelEntity
CSimTimer
CSimpleSimTimer
CSkeletonAnimationController
CSkeletonInstance
CSoundEnvelope
CSoundPatch
CSpotlightTraceCacheEntry
CStopwatch
CStopwatchBase
CTakeDamageInfo
CTimeOfDayDynamicKeys
CTimeOfDayDynamicValues
CTimeline
CVRHandAttachmentInput
CViewAngleAnimation
CViewAngleKeyFrame
C_AI_BaseNPC
C_AnimInteractable
C_Barney
C_BaseAnimating
C_BaseAnimatingController
C_BaseAnimatingOverlay
C_BaseAnimatingOverlayController
C_BaseButton
C_BaseClientUIEntity
C_BaseCombatCharacter
C_BaseCombatCharacter::WaterWakeMode_t
C_BaseCombatWeapon
C_BaseCurveOverTime
C_BaseDoor
C_BaseEntity
C_BaseFire
C_BaseFlex
C_BaseFlex::Emphasized_Phoneme
C_BaseGrenade
C_BaseHLBludgeonWeapon
C_BaseHLCombatWeapon
C_BaseHLPlayer
C_BaseHelicopter
C_BaseModelEntity
C_BasePlayer
C_BasePropDoor
C_BaseTeamObjectiveResource
C_BaseToggle
C_BaseTraversalTrigger
C_BaseTrigger
C_BaseVRHandAttachment
C_BaseViewModel
C_BaseXenFoliage
C_Beam
C_BeamSpotLight
C_BlindZombie
C_BodyComponentBaseAnimating
C_BodyComponentBaseAnimatingOverlay
C_Breakable
C_BreakableProp
C_ButtonTimed
C_CEnvWindShared
C_CEnvWindShared::WindAveEvent_t
C_CEnvWindShared::WindVariationEvent_t
C_CHintMessageQueue
C_CSequenceTransitioner
C_CSequenceTransitioner2
C_ClientRagdoll
C_ColorCorrection
C_ColorCorrectionVolume
Schemas
ConVars
& Commands
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Half-Life: Alyx
client
CSoundPatch
CSoundPatch
m_pitch
:
CSoundEnvelope
m_volume
:
CSoundEnvelope
m_shutdownTime
:
float32
m_flLastTime
:
float32
m_iszSoundScriptName
:
CUtlSymbolLarge
m_hEnt
:
CHandle
<
C_BaseEntity
>
m_soundEntityIndex
:
CEntityIndex
m_soundOrigin
:
Vector
m_isPlaying
:
int32
m_Filter
:
CCopyRecipientFilter
m_flCloseCaptionDuration
:
float32
m_bUpdatedSoundOrigin
:
bool
m_iszClassName
:
CUtlSymbolLarge
g_SoundPatchCount
:
int32
static
Referenced by (16)
CBaseHelicopter
m_pRotorSound
CBaseHelicopter
m_pRotorBlast
CGrenadeHelicopter
m_pWarnSound
CNPC_Alyx
m_sndDarknessBreathing
CNPC_AttackHelicopter
m_pGunFiringSound
CNPC_BaseScanner
m_pEngineSound
CNPC_BaseZombie
m_pMoanSound
CNPC_CombineDropship
m_pCannonSound
+8 more…
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Counter-Strike 2
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Deadlock