Inherits from (454 fields)
- m_poseWeapon_Pitch: int32
- m_poseWeapon_Yaw: int32
- m_poseRudder: int32
- m_iAmmoType: int32
- m_flLastCorpseFall: float32
- m_flChargeTime: float32
- m_flIdleTimeDelay: float32
- m_nRemainingBursts: int32
- m_nGrenadeCount: int32
- m_flPathOffset: float32
- m_flAcrossTime: float32
- m_flCurrPathOffset: float32
- m_nBurstHits: int32
- m_nMaxBurstHits: int32
- m_flCircleOfDeathRadius: float32
- m_nAttackMode: int32
- m_flInputDropBombTime: float32
- m_flAvoidMetric: float32
- m_nSmokeTrailCount: int32
- m_bIndestructible: bool
- m_flGracePeriod: float32
- m_bBombsExplodeOnContact: bool
- m_bNonCombat: bool
- m_nNearShots: int32
- m_nMaxNearShots: int32
- m_nGunTipAttachment: int32
- m_nGunBaseAttachment: int32
- m_nBombAttachment: int32
- m_nSpotlightAttachment: int32
- m_flLastFastTime: float32
- m_nSecondaryMode: int32
- m_flSecondaryModeStartTime: float32
- m_bRushForward: bool
- m_flBullrushAdditionalHeight: float32
- m_nBullrushBombMode: int32
- m_flNextBullrushBombTime: float32
- m_flNextMegaBombHealth: float32
- m_nShootingMode: int32
- m_bDeadlyShooting: bool
- m_bBombingSuppressed: bool
- m_bShortBlink: bool
- m_bAlwaysTransition: bool
- m_bIsCarpetBombing: bool
- m_flGoalRollDmg: float32
- m_flGoalYawDmg: float32
- m_OnHealthChanged: CEntityOutputTemplate< int32 >