Source 2 Viewer
  • CMortarShell
  • CMotorController
  • CMovementSpeedMod
  • CMultiLightProxy
  • CMultiSource
  • CMultiplayRules
  • CMultiplayer_Expresser
  • CNPCMaker
  • CNPCSpawnDestination
  • CNPC_APCDriver
  • CNPC_Alyx
  • CNPC_Antlion
  • CNPC_AntlionGuard
  • CNPC_AttackHelicopter
  • CNPC_AttackHelicopter::GunState_t
  • CNPC_Barnacle
  • CNPC_Barney
  • CNPC_BaseScanner
  • CNPC_BaseZombie
  • CNPC_Bullseye
  • CNPC_BullseyeStriderFocus
  • CNPC_CScanner
  • CNPC_CeilingTurret
  • CNPC_CeilingTurretPulse
  • CNPC_Citizen
  • CNPC_CitizenFloorTurret
  • CNPC_ClawScanner
  • CNPC_Combine
  • CNPC_CombineDropship
  • CNPC_CombineGunship
  • CNPC_CombineS
  • CNPC_Crow
  • CNPC_Dog
  • CNPC_Eli
  • CNPC_EnemyFinder
  • CNPC_EnemyFinderCombineCannon
  • CNPC_FloorTurret
  • CNPC_Furniture
  • CNPC_Hunter
  • CNPC_Hunter::HunterEyeStates_t
  • CNPC_Kleiner
  • CNPC_Magnusson
  • CNPC_Manhack
  • CNPC_MetroPolice
  • CNPC_Pigeon
  • CNPC_PlayerCompanion
  • CNPC_PlayerCompanion::eCoverType
  • CNPC_PoisonZombie
  • CNPC_Proxy
  • CNPC_ReviverStorm
  • CNPC_RollerGrenade
  • CNPC_RollerMine
  • CNPC_Seagull
  • CNPC_Strider
  • CNPC_VRCitizen
  • CNPC_VRCitizenFemale
  • CNPC_VRCitizenMale
  • CNPC_VR_Barnacle
  • CNPC_VehicleDriver
  • CNPC_Vortigaunt
  • CNPC_Zombine
  • CNavVolumeBreadthFirstSearch
  • CNavVolumeCalculatedVector
  • CNavVolumeMarkupVolume
  • CNetworkedIKProceduralTargetContext
  • CNewWallHealth
  • CNodeEnt
  • CNodeEnt_InfoHint
  • CNodeEnt_InfoNodeAir
  • CNodeEnt_InfoNodeAirHint
  • CNodeEnt_InfoNodeClimb
  • CNodeEnt_InfoNodeHint
  • CNpcFootSweep
  • CNullEntity
  • CObjectPlacementTrigger
  • COffscreenParticleTexture
  • COrnamentProp
  • CParticleLight
  • CParticlePerformanceMonitor
  • CParticleSystem
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CAI_BaseNPC
  4. CNPC_Bullseye

CNPC_Bullseye

Inherits from (402 fields)
CAI_BaseNPCCBaseCombatCharacterCBaseFlexCBaseAnimatingOverlayCBaseAnimatingCBaseModelEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_hPainPartner: CHandle< CBaseEntity >
  • m_OnTargeted: CEntityIOOutput
  • m_OnReleased: CEntityIOOutput
  • m_bPerfectAccuracy: bool
  • m_fAutoaimRadius: float32
  • m_flMinDistValidEnemy: float32
  • m_nInitialFaction: int32
Referenced by (1)
CNPC_BullseyeStriderFocus
Machine-readable data for scripts and AI agents: llms.txt.