MNetworkVarNames
"int m_nShots""bool m_bPanicking""bool m_bSuppressing""CombineClasses_t m_nCombineClass""bool m_bIsInCombatWithPlayer"
Inherits from (442 fields)
- m_nKickDamage: int32
- m_bShouldPatrol: bool
- m_bCachedGrenThrowChecks: bool[5]
- m_bCachedGrenThrowValidity: bool[5]
- m_flNextAlertSoundTime: float32
- m_flNextGrenadeCheck: float32
- m_flNextFlushCheck: float32
- m_flAlertPatrolTime: float32
- m_flNextMeleeAttackTime: float32
- m_flNextOverwatchOrSuppressionTime: float32
- m_flLastTimeShotAtByPlayer: float32
- m_flGrenadeProclivity: float32
- m_flManhackProclivity: float32
- m_nShots: int32
- m_flStopMoveShootTime: float32
- m_flAimAtEnemyUntil: float32
- m_iNumGrenades: int32
- m_iSmokeGrenades: int32
- m_bHasManhacks: bool
- m_bPatrolBlind: bool
- m_flNextManhackCheck: float32
- m_poseGunHeight: int32
- m_poseGunRetract: int32
- m_flCrouchPanicLevel: float32
- m_flNextFlankCheck: float32
- m_flNextSignalCheck: float32
- m_bNeedToAnnounceContact: bool
- m_nAnnouncedContactWithClass: int32
- m_bDoneFirstContact: bool
- m_flReconTimerEndsAt: float32
- m_flCrouchPercentage: float32
- m_flInitialManhackDelay: float32
- m_bWallCover: bool
- m_nWallCoverSide: int32
- m_iTacticalVariant: int32
- m_flOverriddenMinAdvanceRange: float32
- m_flOverriddenMaxWeaponRange: float32
- m_fAimRefinement: float32
- m_flNextGunUnretractTime: float32
- m_bGunIsUnretracting: bool
- m_flChargerShieldDeployUntil: float32
- m_flChargerShieldDeployMin: float32
- m_bUseStrongCover: bool
- m_bExplosiveItemIgnited: bool
- m_bFiringOccludedHere: bool
- m_flDelayOcclusionMarkingUntil: float32
- m_nCurrentBurstShotsOccluded: int32
- m_flNextStaggerCheckTime: float32
- m_flNextIdleCombatSound: float32
- m_nNumLostSquadMembers: int32
- m_nSpreadShotTotal: int32
- m_nBurstsSinceSpread: int32
- COND_COMBINE_NO_FIRE: int32
- COND_COMBINE_ON_FIRE: int32
- SQUAD_SLOT_GRENADE1: int32
- SQUAD_SLOT_OVERWATCH1: int32
- SQUAD_SLOT_OVERWATCH2: int32
- SQUAD_SLOT_OVERWATCH3: int32
Referenced by (1)
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