Inherits from (464 fields)
- m_bMovingAwayFromPlayer: bool
- m_bWeightPathsInCover: bool
- m_flReadiness: float32
- m_flReadinessSensitivity: float32
- m_bReadinessCapable: bool
- m_flReadinessLockedUntil: float32
- m_fLastBarrelExploded: float32
- m_fLastPlayerKill: float32
- m_iNumConsecutivePlayerKills: int32
- m_flBoostSpeed: float32
- m_bAlwaysTransition: bool
- m_bDontPickupWeapons: bool
- COND_PC_HURTBYFIRE: int32
Referenced by (4)