- m_goalyaw: float32
- m_waitdistance: float32
- m_leaddistance: float32
- m_retrievedistance: float32
- m_successdistance: float32
- m_run: bool
- m_gagleader: bool
- m_hasspokenstart: bool
- m_hasspokenarrival: bool
- m_hasPausedScenes: bool
- m_flSpeakNextNagTime: float32
- m_flWeaponSafetyTimeOut: float32
- m_flForceRetrieveTimeout: float32
- m_flNextLeadIdle: float32
- m_bInitialAheadTest: bool
- COND_LEAD_SUCCESS: int32
Referenced by (1)