Source 2 Viewer
  • CAI_Expresser
  • CAI_ExpresserWithFollowup
  • CAI_Faction_Relationship
  • CAI_FightFromCoverBehavior
  • CAI_FightFromCoverGoal
  • CAI_FollowBehavior
  • CAI_FollowGoal
  • CAI_FreePass
  • CAI_FuncTankBehavior
  • CAI_GoalEntity
  • CAI_GoalEntity::SearchType_t
  • CAI_Hint
  • CAI_HunterEscortBehavior
  • CAI_LeadBehavior
  • CAI_LeadGoal
  • CAI_LeadGoal_Weapon
  • CAI_Link
  • CAI_LookTarget
  • CAI_MoveMonitor
  • CAI_NetworkManager
  • CAI_PlayerAlly
  • CAI_PoliceGoal
  • CAI_PolicingBehavior
  • CAI_ProxTester
  • CAI_RadialLinkController
  • CAI_RappelBehavior
  • CAI_Relationship
  • CAI_Scheduler
  • CAI_ScriptConditions
  • CAI_ScriptConditionsElement
  • CAI_ScriptedSchedule
  • CAI_ScriptedSchedule::Schedule_t
  • CAI_ScriptedSentence
  • CAI_ScriptedSequence
  • CAI_SentenceBase
  • CAI_SpeechFilter
  • CAI_Spotlight
  • CAI_StandoffBehavior
  • CAI_StandoffGoal
  • CAI_StandoffGoal::Aggressiveness_t
  • CAI_TestHull
  • CAI_TrackPather
  • CAI_TrackPather::PauseState_t
  • CAPCMissile
  • CAmbientGeneric
  • CAnimGraphNetworkedVariables
  • CAnimInteractable
  • CAnimInteractable::ReturnToCompletionStyle_t
  • CAntlionRepellant
  • CAntlionTemplateMaker
  • CAreaPortal
  • CArmoredHeadcrab
  • CAssaultPoint
  • CAttachedArmorProp
  • CAttachedItemManager
  • CAttachedManhack
  • CAvoidBox
  • CAvoidSphere
  • CBarnacleGrabTrigger
  • CBarnacleTongueTip
  • CBaseAnimating
  • CBaseAnimatingController
  • CBaseAnimatingOverlay
  • CBaseAnimatingOverlayController
  • CBaseButton
  • CBaseClientUIEntity
  • CBaseCombatCharacter
  • CBaseCombatCharacter::DamageHistory
  • CBaseCombatWeapon
  • CBaseCurveOverTime
  • CBaseDMStart
  • CBaseDoor
  • CBaseEntity
  • CBaseFilter
  • CBaseFire
  • CBaseFlex
  • CBaseFlexAlias_funCBaseFlex
  • CBaseGrenade
  • CBaseGrenadeConcussion
  • CBaseGrenadeTimed
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CPointEntity
  4. CAI_NetworkManager

CAI_NetworkManager

Inherits from (95 fields)
CPointEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_bNeedGraphRebuild: bool
  • m_bDontLoadGraph: bool
  • m_fInitalized: bool
  • m_bDontSaveGraph: bool
  • gm_fNetworksLoaded: bool
    static
  • m_SpawnGroupsContributingToNodeList: CUtlVector< uint32 >
    static
  • m_SpawningNodes: CUtlVector< CNodeEnt* >
    static
Also in
Deadlock
Machine-readable data for scripts and AI agents: llms.txt.