Source 2 Viewer
  • CAI_ExpresserWithFollowup
  • CAI_Faction_Relationship
  • CAI_FightFromCoverBehavior
  • CAI_FightFromCoverGoal
  • CAI_FollowBehavior
  • CAI_FollowGoal
  • CAI_FreePass
  • CAI_FuncTankBehavior
  • CAI_GoalEntity
  • CAI_GoalEntity::SearchType_t
  • CAI_Hint
  • CAI_HunterEscortBehavior
  • CAI_LeadBehavior
  • CAI_LeadGoal
  • CAI_LeadGoal_Weapon
  • CAI_Link
  • CAI_LookTarget
  • CAI_MoveMonitor
  • CAI_NetworkManager
  • CAI_PlayerAlly
  • CAI_PoliceGoal
  • CAI_PolicingBehavior
  • CAI_ProxTester
  • CAI_RadialLinkController
  • CAI_RappelBehavior
  • CAI_Relationship
  • CAI_Scheduler
  • CAI_ScriptConditions
  • CAI_ScriptConditionsElement
  • CAI_ScriptedSchedule
  • CAI_ScriptedSchedule::Schedule_t
  • CAI_ScriptedSentence
  • CAI_ScriptedSequence
  • CAI_SentenceBase
  • CAI_SpeechFilter
  • CAI_Spotlight
  • CAI_StandoffBehavior
  • CAI_StandoffGoal
  • CAI_StandoffGoal::Aggressiveness_t
  • CAI_TestHull
  • CAI_TrackPather
  • CAI_TrackPather::PauseState_t
  • CAPCMissile
  • CAmbientGeneric
  • CAnimGraphNetworkedVariables
  • CAnimInteractable
  • CAnimInteractable::ReturnToCompletionStyle_t
  • CAntlionRepellant
  • CAntlionTemplateMaker
  • CAreaPortal
  • CArmoredHeadcrab
  • CAssaultPoint
  • CAttachedArmorProp
  • CAttachedItemManager
  • CAttachedManhack
  • CAvoidBox
  • CAvoidSphere
  • CBarnacleGrabTrigger
  • CBarnacleTongueTip
  • CBaseAnimating
  • CBaseAnimatingController
  • CBaseAnimatingOverlay
  • CBaseAnimatingOverlayController
  • CBaseButton
  • CBaseClientUIEntity
  • CBaseCombatCharacter
  • CBaseCombatCharacter::DamageHistory
  • CBaseCombatWeapon
  • CBaseCurveOverTime
  • CBaseDMStart
  • CBaseDoor
  • CBaseEntity
  • CBaseFilter
  • CBaseFire
  • CBaseFlex
  • CBaseFlexAlias_funCBaseFlex
  • CBaseGrenade
  • CBaseGrenadeConcussion
  • CBaseGrenadeTimed
  • CBaseHLBludgeonWeapon
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CAI_BaseActor
  4. CAI_PlayerAlly

CAI_PlayerAlly

Inherits from (442 fields)
CAI_BaseActorCAI_BaseHumanoidCAI_BaseNPCCBaseCombatCharacterCBaseFlexCBaseAnimatingOverlayCBaseAnimatingCBaseModelEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_PendingResponse: CRR_Response
  • m_PendingConcept: CUtlString
  • m_TimePendingSet: float32
  • m_hTalkTarget: CHandle< CBaseEntity >
  • m_flNextRegenTime: float32
  • m_flTimePlayerStartStare: float32
  • m_hPotentialSpeechTarget: CHandle< CBaseEntity >
  • m_flNextIdleSpeechTime: float32
  • m_iQARandomNumber: int32
  • m_ConceptCategoryTimers: CSimpleSimTimer[3]
  • m_hSpeechFilter: CHandle< CAI_SpeechFilter >
  • m_bGameEndAlly: bool
  • m_bCanSpeakWhileScripting: bool
  • m_flTimeLastRegen: float32
  • m_flHealthAccumulator: float32
  • SCHED_TALKER_SPEAK_PENDING_IDLE: CUtlSymbolLarge
    static
  • SCHED_TALKER_SPEAK_PENDING_ALERT: CUtlSymbolLarge
    static
  • SCHED_TALKER_SPEAK_PENDING_COMBAT: CUtlSymbolLarge
    static
  • TASK_TALKER_SPEAK_PENDING: CUtlSymbolLarge
    static
  • COND_TALKER_CLIENTUNSEEN: int32
    static
  • COND_TALKER_PLAYER_DEAD: int32
    static
  • COND_TALKER_PLAYER_STARING: int32
    static
Referenced by (1)
CNPC_PlayerCompanion
Machine-readable data for scripts and AI agents: llms.txt.