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  • CAI_Hint
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  • CAI_LeadGoal
  • CAI_LeadGoal_Weapon
  • CAI_Link
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  • CAI_ScriptConditionsElement
  • CAI_ScriptedSchedule
  • CAI_ScriptedSchedule::Schedule_t
  • CAI_ScriptedSentence
  • CAI_ScriptedSequence
  • CAI_SentenceBase
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  • CAI_StandoffGoal::Aggressiveness_t
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  • CAI_TrackPather::PauseState_t
  • CAPCMissile
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  • CAnimGraphNetworkedVariables
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  • CAnimInteractable::ReturnToCompletionStyle_t
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  • CBaseMultiplayerPlayer
  • CBaseNPCMaker
  • CBaseNPCMaker::ThreeStateDist_t
  • CBaseNPCMaker::ThreeStateYesNo_t
  • CBasePlatTrain
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CBaseEntity
  4. CAI_ScriptedSchedule

CAI_ScriptedSchedule

Inherits from (95 fields)
CBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_hLastFoundEntity: CHandle< CBaseEntity >
  • m_hActivator: CHandle< CBaseEntity >
  • m_hForcedEntity: CHandle< CAI_BaseNPC >
  • m_iszEntity: CUtlSymbolLarge
  • m_flRadius: float32
  • m_sGoalEnt: CUtlSymbolLarge
  • m_nSchedule: CAI_ScriptedSchedule::Schedule_t
  • m_nForceState: int32
  • m_bGrabAll: bool
  • m_Interruptability: Interruptability_t
  • m_bDidFireOnce: bool
  • m_bResilient: bool
Referenced by (1)
CAI_BaseNPCm_hResilientScriptedSchedule
Machine-readable data for scripts and AI agents: llms.txt.