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  • CAI_PolicingBehavior
  • CAI_ProxTester
  • CAI_RadialLinkController
  • CAI_RappelBehavior
  • CAI_Relationship
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  • CAI_ScriptConditionsElement
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  • CAI_ScriptedSchedule::Schedule_t
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  • CBaseGrenadeTimed
  • CBaseHLBludgeonWeapon
  • CBaseHLCombatWeapon
  • CBaseHeadcrab
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CAI_PolicingBehavior

CAI_PolicingBehavior

  • m_bEnabled: bool
  • m_bStartPolicing: bool
  • m_flNextHarassTime: float32
  • m_flAggressiveTime: float32
  • m_nNumWarnings: int32
  • m_bTargetIsHostile: bool
  • m_flTargetHostileTime: float32
  • m_hPoliceGoal: CHandle< CAI_PoliceGoal >
  • SCHED_POLICE_RETURN_FROM_HARASS: CUtlSymbolLarge
    static
  • SCHED_POLICE_WARN_TARGET: CUtlSymbolLarge
    static
  • SCHED_POLICE_HARASS_TARGET: CUtlSymbolLarge
    static
  • SCHED_POLICE_SUPPRESS_TARGET: CUtlSymbolLarge
    static
  • SCHED_POLICE_FACE_ALONG_GOAL: CUtlSymbolLarge
    static
  • SCHED_POLICE_TRACK_TARGET: CUtlSymbolLarge
    static
  • TASK_POLICE_GET_PATH_TO_HARASS_GOAL: CUtlSymbolLarge
    static
  • TASK_POLICE_GET_PATH_TO_POLICE_GOAL: CUtlSymbolLarge
    static
  • TASK_POLICE_FACE_ALONG_GOAL: CUtlSymbolLarge
    static
  • TASK_POLICE_ANNOUNCE_HARASS: CUtlSymbolLarge
    static
  • COND_POLICE_TARGET_TOO_CLOSE_HARASS: int32
    static
  • COND_POLICE_TARGET_TOO_CLOSE_SUPPRESS: int32
    static
Referenced by (1)
CNPC_MetroPolicem_PolicingBehavior
Machine-readable data for scripts and AI agents: llms.txt.