Inherits from (442 fields)
- m_iPistolClips: int32
- m_iManhacks: int32
- m_fWeaponDrawn: bool
- m_bSimpleCops: bool
- m_LastShootSlot: int32
- m_nBurstHits: int32
- m_nMaxBurstHits: int32
- m_nBurstReloadCount: int32
- m_nBurstMode: int32
- m_nBurstSteerMode: int32
- m_flBurstSteerDistance: float32
- m_flBurstPredictTime: float32
- m_vecBurstPredictedSpeed: float32
- m_flValidStitchTime: float32
- m_flNextLedgeCheckTime: float32
- m_flTaskCompletionTime: float32
- m_bShouldActivateBaton: bool
- m_flBatonDebounceTime: float32
- m_flLastPhysicsFlinchTime: float32
- m_flLastDamageFlinchTime: float32
- m_flNextPainSoundTime: float32
- m_flNextLostSoundTime: float32
- m_nIdleChatterType: int32
- m_bPlayerIsNear: bool
- m_bPlayerTooClose: bool
- m_bKeepFacingPlayer: bool
- m_flChasePlayerTime: float32
- m_flPreChaseYaw: float32
- m_nNumWarnings: int32
- m_iNumPlayerHits: int32
- m_nRecentDamage: int32
- m_flRecentDamageTime: float32
- m_flLastHitYaw: float32
- gm_flTimeLastSpokePeek: float32