MNetworkVarNames: "Vector m_vecHitPos"
Inherits from (454 fields)
- m_bDamageOutputsFired: bool[4]
- m_flNextGroundAttack: float32
- m_bIsGroundAttacking: bool
- m_bCanGroundAttack: bool
- m_flGroundAttackTime: float32
- m_fMaxAngAcceleration: float32
- m_flEndDestructTime: float32
- m_iDoSmokePuff: int32
- m_iAmmoType: int32
- m_iBurstSize: int32
- m_fBlindfire: bool
- m_fOmniscient: bool
- m_bIsFiring: bool
- m_iBurstHits: int32
- m_bPreFire: bool
- m_bInvulnerable: bool
- m_flTimeNextPing: float32
- m_flPenetrationDepth: float32
- m_flDeltaT: float32
- m_flTimeNextAttack: float32
- m_flNextSeeEnemySound: float32
- m_flNextRocket: float32
- m_flBurstDelay: float32
- m_flNextGunshipCrashFind: float32
- m_hEnergyCore: CHandle< CCitadelEnergyCore >
- m_fPatrolLoopPlaying: bool
- m_poseFlex_Horz: int32
- m_poseFlex_Vert: int32
- m_posePitch: int32
- m_poseFin_Accel: int32
- m_poseFin_Sway: int32
- m_poseWeapon_Pitch: int32
- m_poseWeapon_Yaw: int32