Source 2 Viewer
  • CMultiplayer_Expresser
  • CNPCMaker
  • CNPCSpawnDestination
  • CNPC_APCDriver
  • CNPC_Alyx
  • CNPC_Antlion
  • CNPC_AntlionGuard
  • CNPC_AttackHelicopter
  • CNPC_AttackHelicopter::GunState_t
  • CNPC_Barnacle
  • CNPC_Barney
  • CNPC_BaseScanner
  • CNPC_BaseZombie
  • CNPC_Bullseye
  • CNPC_BullseyeStriderFocus
  • CNPC_CScanner
  • CNPC_CeilingTurret
  • CNPC_CeilingTurretPulse
  • CNPC_Citizen
  • CNPC_CitizenFloorTurret
  • CNPC_ClawScanner
  • CNPC_Combine
  • CNPC_CombineDropship
  • CNPC_CombineGunship
  • CNPC_CombineS
  • CNPC_Crow
  • CNPC_Dog
  • CNPC_Eli
  • CNPC_EnemyFinder
  • CNPC_EnemyFinderCombineCannon
  • CNPC_FloorTurret
  • CNPC_Furniture
  • CNPC_Hunter
  • CNPC_Hunter::HunterEyeStates_t
  • CNPC_Kleiner
  • CNPC_Magnusson
  • CNPC_Manhack
  • CNPC_MetroPolice
  • CNPC_Pigeon
  • CNPC_PlayerCompanion
  • CNPC_PlayerCompanion::eCoverType
  • CNPC_PoisonZombie
  • CNPC_Proxy
  • CNPC_ReviverStorm
  • CNPC_RollerGrenade
  • CNPC_RollerMine
  • CNPC_Seagull
  • CNPC_Strider
  • CNPC_VRCitizen
  • CNPC_VRCitizenFemale
  • CNPC_VRCitizenMale
  • CNPC_VR_Barnacle
  • CNPC_VehicleDriver
  • CNPC_Vortigaunt
  • CNPC_Zombine
  • CNavVolumeBreadthFirstSearch
  • CNavVolumeCalculatedVector
  • CNavVolumeMarkupVolume
  • CNetworkedIKProceduralTargetContext
  • CNewWallHealth
  • CNodeEnt
  • CNodeEnt_InfoHint
  • CNodeEnt_InfoNodeAir
  • CNodeEnt_InfoNodeAirHint
  • CNodeEnt_InfoNodeClimb
  • CNodeEnt_InfoNodeHint
  • CNpcFootSweep
  • CNullEntity
  • CObjectPlacementTrigger
  • COffscreenParticleTexture
  • COrnamentProp
  • CParticleLight
  • CParticlePerformanceMonitor
  • CParticleSystem
  • CPassengerInfo
  • CPassengerRole
  • CPassengerSeat
  • CPassengerSeatTransition
  • CPathCorner
  • CPathCornerCrash
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CNPC_FloorTurret
  4. CNPC_CitizenFloorTurret

CNPC_CitizenFloorTurret

Inherits from (442 fields)
CNPC_FloorTurretCAI_BaseNPCCBaseCombatCharacterCBaseFlexCBaseAnimatingOverlayCBaseAnimatingCBaseModelEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_iszBatteryPlacementTrigger: CUtlSymbolLarge
  • m_hBatteryPlacementTrigger: CHandle< CTurretBatteryPlacementTrigger >
  • m_hBattery: CHandle< CHLVRPropBattery >
  • m_OnBatteryAttached: CEntityIOOutput
  • m_OnBatteryDetached: CEntityIOOutput
  • m_bHasPlayedLowAmmoSound: bool
  • m_bHasPlayedNoAmmoSound: bool
  • m_nDamageCount: int32
Referenced by (1)
CTurretBatteryPlacementTriggerm_hTurret
Machine-readable data for scripts and AI agents: llms.txt.