Source 2 Viewer
  • CHLVRHoloHackingPuzzleBase
  • CHLVRHoloHackingPuzzleCoreSearch
  • CHLVRHoloHackingPuzzleCoreSearchCore
  • CHLVRHoloHackingPuzzleCoreSearchEnemy
  • CHLVRHoloHackingPuzzlePointDrag
  • CHLVRHoloHackingPuzzlePointMatch
  • CHLVRHoloHackingPuzzlePointMatchCore
  • CHLVRHoloHackingPuzzlePointSearch
  • CHLVRHoloHackingPuzzlePointSearchGlobe
  • CHLVRHoloHackingPuzzleRodPull
  • CHLVRHoloHackingPuzzleSphereTrace
  • CHLVRHoloHackingSpawnTarget
  • CHLVRLaunchedGuidedMissle
  • CHLVRPhotoModePicture
  • CHLVRPhysicsPropInteractive
  • CHLVRPiano
  • CHLVRPianoHandTrigger
  • CHLVRPianoKeyModelEnt
  • CHLVRPropAmmobag
  • CHLVRPropBattery
  • CHLVRPropCalibrationTarget
  • CHLVRPropDiscovery
  • CHLVRPropGlove
  • CHLVRPropWatch
  • CHLVRStripPlayer
  • CHLVRTeleportRenderables
  • CHLVRTonerJunction
  • CHLVRTonerPath
  • CHLVRTonerPathNode
  • CHLVRTonerPort
  • CHLVRTrainingGG
  • CHLVRTrainingGG_t
  • CHLVRTripmineHackingAperture
  • CHLVRTripmineWall
  • CHLVRVaultTractorBeamConsole
  • CHLVRVaultTractorBeamConsoleLever
  • CHLVRWeaponModule
  • CHLVRWeaponModuleGuidedMissle
  • CHLVRWeaponModuleGuidedMissleAlias_item_hlvr_weaponmodule_guidedmissle
  • CHLVRWeaponModuleGuidedMissleCluster
  • CHLVRWeaponModuleGuidedMissleClusterAlias_item_hlvr_weaponmodule_guidedmissle_cluster
  • CHLVRWeaponModuleItemProxy
  • CHLVRWeaponModulePhysCannon
  • CHLVRWeaponModulePhysCannonAlias_item_hlvr_weaponmodule_physcannon
  • CHLVRWeaponModuleRapidFire
  • CHLVRWeaponModuleRapidFireAlias_item_hlvr_weaponmodule_rapidfire
  • CHLVRWeaponModuleRicochet
  • CHLVRWeaponModuleRicochetAlias_item_hlvr_weaponmodule_ricochet
  • CHLVRWeaponModuleSnark
  • CHLVRWeaponModuleSnarkAlias_item_hlvr_weaponmodule_snark
  • CHLVRWeaponModuleZapper
  • CHLVRWeaponModuleZapperAlias_item_hlvr_weaponmodule_zapper
  • CHLVRWeaponSwitchPanel
  • CHLVRWeaponTripmine
  • CHLVR_Accessibility
  • CHLVR_InventoryItem_Base
  • CHLVR_MultiTool
  • CHLVR_Player_Speak
  • CHLVR_ReflexSights
  • CHLVR_TeleportController
  • CHLVR_Teleport_Viewpoint
  • CHLVR_WeaponSwitch_Controller
  • CHLVR_WeaponSwitch_Controller_WpnModel
  • CHLVR_Weapon_Base
  • CHLVR_Weapon_Crowbar
  • CHLVR_Weapon_CrowbarPhysics
  • CHLVR_Weapon_EnergyGun
  • CHLVR_Weapon_EnergyGun_Hopper_Upgrade
  • CHLVR_Weapon_EnergyGun_Slide_Interactable
  • CHLVR_Weapon_Generic_Pistol
  • CHLVR_Weapon_Generic_Pistol_Slide_Interactable
  • CHLVR_Weapon_Radio
  • CHLVR_Weapon_Rapidfire
  • CHLVR_Weapon_Rapidfire_Ammo_Capsule
  • CHLVR_Weapon_Rapidfire_Bullets_Manager
  • CHLVR_Weapon_Rapidfire_Energy_Ball
  • CHLVR_Weapon_Rapidfire_Extended_Magazine
  • CHLVR_Weapon_Rapidfire_Tag_Dart
  • CHLVR_Weapon_Rapidfire_Tag_Marker
  • CHLVR_Weapon_Rapidfire_Upgrade_Model
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CPhysicsProp
  4. CHLVRPropBattery

CHLVRPropBattery

MNetworkVarNames
"float m_flExplodePieceScan""bool m_bEnablePickup""float m_flDisablePickupUntil""float m_flEnergy"
Inherits from (229 fields)
CPhysicsPropCBreakablePropCBasePropCBaseAnimatingCBaseModelEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_sUniqueHammerID: CUtlString
  • m_bShowBatteryLevel: bool
  • m_bIsGhost: bool
  • m_flExplodePieceScan: float32
    MNetworkEnable
  • m_bEnablePickup: bool
    MNetworkEnable
  • m_flDisablePickupUntil: float32
    MNetworkEnable
  • m_flEnergy: float32
    MNetworkEnable
Referenced by (3)
CExplodePropm_hBatteryCHLVRCombineConsolem_hBatteryCNPC_CitizenFloorTurretm_hBattery
Also in
client.dll
Machine-readable data for scripts and AI agents: llms.txt.