Source 2 Viewer
  • CHLVRHoloHackingPuzzleCoreSearchEnemy
  • CHLVRHoloHackingPuzzlePointDrag
  • CHLVRHoloHackingPuzzlePointMatch
  • CHLVRHoloHackingPuzzlePointMatchCore
  • CHLVRHoloHackingPuzzlePointSearch
  • CHLVRHoloHackingPuzzlePointSearchGlobe
  • CHLVRHoloHackingPuzzleRodPull
  • CHLVRHoloHackingPuzzleSphereTrace
  • CHLVRHoloHackingSpawnTarget
  • CHLVRLaunchedGuidedMissle
  • CHLVRPhotoModePicture
  • CHLVRPhysicsPropInteractive
  • CHLVRPiano
  • CHLVRPianoHandTrigger
  • CHLVRPianoKeyModelEnt
  • CHLVRPropAmmobag
  • CHLVRPropBattery
  • CHLVRPropCalibrationTarget
  • CHLVRPropDiscovery
  • CHLVRPropGlove
  • CHLVRPropWatch
  • CHLVRStripPlayer
  • CHLVRTeleportRenderables
  • CHLVRTonerJunction
  • CHLVRTonerPath
  • CHLVRTonerPathNode
  • CHLVRTonerPort
  • CHLVRTrainingGG
  • CHLVRTrainingGG_t
  • CHLVRTripmineHackingAperture
  • CHLVRTripmineWall
  • CHLVRVaultTractorBeamConsole
  • CHLVRVaultTractorBeamConsoleLever
  • CHLVRWeaponModule
  • CHLVRWeaponModuleGuidedMissle
  • CHLVRWeaponModuleGuidedMissleAlias_item_hlvr_weaponmodule_guidedmissle
  • CHLVRWeaponModuleGuidedMissleCluster
  • CHLVRWeaponModuleGuidedMissleClusterAlias_item_hlvr_weaponmodule_guidedmissle_cluster
  • CHLVRWeaponModuleItemProxy
  • CHLVRWeaponModulePhysCannon
  • CHLVRWeaponModulePhysCannonAlias_item_hlvr_weaponmodule_physcannon
  • CHLVRWeaponModuleRapidFire
  • CHLVRWeaponModuleRapidFireAlias_item_hlvr_weaponmodule_rapidfire
  • CHLVRWeaponModuleRicochet
  • CHLVRWeaponModuleRicochetAlias_item_hlvr_weaponmodule_ricochet
  • CHLVRWeaponModuleSnark
  • CHLVRWeaponModuleSnarkAlias_item_hlvr_weaponmodule_snark
  • CHLVRWeaponModuleZapper
  • CHLVRWeaponModuleZapperAlias_item_hlvr_weaponmodule_zapper
  • CHLVRWeaponSwitchPanel
  • CHLVRWeaponTripmine
  • CHLVR_Accessibility
  • CHLVR_InventoryItem_Base
  • CHLVR_MultiTool
  • CHLVR_Player_Speak
  • CHLVR_ReflexSights
  • CHLVR_TeleportController
  • CHLVR_Teleport_Viewpoint
  • CHLVR_WeaponSwitch_Controller
  • CHLVR_WeaponSwitch_Controller_WpnModel
  • CHLVR_Weapon_Base
  • CHLVR_Weapon_Crowbar
  • CHLVR_Weapon_CrowbarPhysics
  • CHLVR_Weapon_EnergyGun
  • CHLVR_Weapon_EnergyGun_Hopper_Upgrade
  • CHLVR_Weapon_EnergyGun_Slide_Interactable
  • CHLVR_Weapon_Generic_Pistol
  • CHLVR_Weapon_Generic_Pistol_Slide_Interactable
  • CHLVR_Weapon_Radio
  • CHLVR_Weapon_Rapidfire
  • CHLVR_Weapon_Rapidfire_Ammo_Capsule
  • CHLVR_Weapon_Rapidfire_Bullets_Manager
  • CHLVR_Weapon_Rapidfire_Energy_Ball
  • CHLVR_Weapon_Rapidfire_Extended_Magazine
  • CHLVR_Weapon_Rapidfire_Tag_Dart
  • CHLVR_Weapon_Rapidfire_Tag_Marker
  • CHLVR_Weapon_Rapidfire_Upgrade_Model
  • CHLVR_Weapon_Shotgun
  • CHLVR_Weapon_Shotgun_Ammo_Counter
  • CHLVR_Weapon_Shotgun_Slide_Interactable
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CBaseVRHandAttachment
  4. CHLVRPropGlove

CHLVRPropGlove

MNetworkVarNames
"CHandle< CBaseEntity> m_hInteractionEntity""int m_nInteractionBodyIdx""bool m_bInteractionFixedOrientation""bool m_bRetracting""Vector m_vecInteractionLocalPosition"
Inherits from (138 fields)
CBaseVRHandAttachmentCBaseAnimatingCBaseModelEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_hInteractionEntity: CHandle< CBaseEntity >
    MNetworkEnable
  • m_nInteractionBodyIdx: int32
    MNetworkEnable
  • m_bInteractionFixedOrientation: bool
    MNetworkEnable
  • m_bRetracting: bool
    MNetworkEnable
  • m_vecInteractionLocalPosition: Vector
    MNetworkEnable
  • m_angInteractionLocalOrientation: QAngle
    MNetworkEnable
  • m_hGloveBonemergeHandles: CHandle< CBaseEntity >[5]
    MNetworkEnable
  • m_flGloveBonemergeTargetWeights: float32[5]
    MNetworkEnable
  • m_bGloveBonemergeTargetNoLerp: bool[5]
    MNetworkEnable
  • m_bGloveBonemergeTargetNoBonemerge: bool[5]
    MNetworkEnable
  • m_flGloveHandposeTargetWeight: float32
  • m_iLastInteractionTransformCalcTick: uint32
  • m_hPoseContainer: CEntityHandle
  • m_mRetractSourceWorldTransform: matrix3x4_t
    MNetworkEnable
  • m_flRetractStartTime: float32
  • m_flRetractDuration: float32
  • m_hRetractHelper: CHandle< CDynamicProp >
  • m_pConformTarget: CHandConformTarget*
Referenced by (3)
CHLPropVRHandm_hPropRenderableGloveCHLPropVRHandm_hPropRenderableErrorGlovePenetratingCHLVRHandItemHolderm_hParentGlove
Also in
client.dll
Machine-readable data for scripts and AI agents: llms.txt.