Source 2 Viewer
  • CHLVRHoloHackingPuzzleRodPull
  • CHLVRHoloHackingPuzzleSphereTrace
  • CHLVRHoloHackingSpawnTarget
  • CHLVRLaunchedGuidedMissle
  • CHLVRPhotoModePicture
  • CHLVRPhysicsPropInteractive
  • CHLVRPiano
  • CHLVRPianoHandTrigger
  • CHLVRPianoKeyModelEnt
  • CHLVRPropAmmobag
  • CHLVRPropBattery
  • CHLVRPropCalibrationTarget
  • CHLVRPropDiscovery
  • CHLVRPropGlove
  • CHLVRPropWatch
  • CHLVRStripPlayer
  • CHLVRTeleportRenderables
  • CHLVRTonerJunction
  • CHLVRTonerPath
  • CHLVRTonerPathNode
  • CHLVRTonerPort
  • CHLVRTrainingGG
  • CHLVRTrainingGG_t
  • CHLVRTripmineHackingAperture
  • CHLVRTripmineWall
  • CHLVRVaultTractorBeamConsole
  • CHLVRVaultTractorBeamConsoleLever
  • CHLVRWeaponModule
  • CHLVRWeaponModuleGuidedMissle
  • CHLVRWeaponModuleGuidedMissleAlias_item_hlvr_weaponmodule_guidedmissle
  • CHLVRWeaponModuleGuidedMissleCluster
  • CHLVRWeaponModuleGuidedMissleClusterAlias_item_hlvr_weaponmodule_guidedmissle_cluster
  • CHLVRWeaponModuleItemProxy
  • CHLVRWeaponModulePhysCannon
  • CHLVRWeaponModulePhysCannonAlias_item_hlvr_weaponmodule_physcannon
  • CHLVRWeaponModuleRapidFire
  • CHLVRWeaponModuleRapidFireAlias_item_hlvr_weaponmodule_rapidfire
  • CHLVRWeaponModuleRicochet
  • CHLVRWeaponModuleRicochetAlias_item_hlvr_weaponmodule_ricochet
  • CHLVRWeaponModuleSnark
  • CHLVRWeaponModuleSnarkAlias_item_hlvr_weaponmodule_snark
  • CHLVRWeaponModuleZapper
  • CHLVRWeaponModuleZapperAlias_item_hlvr_weaponmodule_zapper
  • CHLVRWeaponSwitchPanel
  • CHLVRWeaponTripmine
  • CHLVR_Accessibility
  • CHLVR_InventoryItem_Base
  • CHLVR_MultiTool
  • CHLVR_Player_Speak
  • CHLVR_ReflexSights
  • CHLVR_TeleportController
  • CHLVR_Teleport_Viewpoint
  • CHLVR_WeaponSwitch_Controller
  • CHLVR_WeaponSwitch_Controller_WpnModel
  • CHLVR_Weapon_Base
  • CHLVR_Weapon_Crowbar
  • CHLVR_Weapon_CrowbarPhysics
  • CHLVR_Weapon_EnergyGun
  • CHLVR_Weapon_EnergyGun_Hopper_Upgrade
  • CHLVR_Weapon_EnergyGun_Slide_Interactable
  • CHLVR_Weapon_Generic_Pistol
  • CHLVR_Weapon_Generic_Pistol_Slide_Interactable
  • CHLVR_Weapon_Radio
  • CHLVR_Weapon_Rapidfire
  • CHLVR_Weapon_Rapidfire_Ammo_Capsule
  • CHLVR_Weapon_Rapidfire_Bullets_Manager
  • CHLVR_Weapon_Rapidfire_Energy_Ball
  • CHLVR_Weapon_Rapidfire_Extended_Magazine
  • CHLVR_Weapon_Rapidfire_Tag_Dart
  • CHLVR_Weapon_Rapidfire_Tag_Marker
  • CHLVR_Weapon_Rapidfire_Upgrade_Model
  • CHLVR_Weapon_Shotgun
  • CHLVR_Weapon_Shotgun_Ammo_Counter
  • CHLVR_Weapon_Shotgun_Slide_Interactable
  • CHL_VR_Player
  • CHalfLife2
  • CHalfLife2Proxy
  • CHandConformTarget
  • CHandPose
  • CHandUseController
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CPointEntity
  4. CHLVRTonerPathNode

CHLVRTonerPathNode

MNetworkVarNames
"float m_flSegmentLength""float m_flNodeT""float m_flInsetDistance""bool m_bIsPartOfSpline""Vector m_vCP1"
Inherits from (95 fields)
CPointEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_flSegmentLength: float32
    MNetworkEnable
  • m_flNodeT: float32
    MNetworkEnable
  • m_flInsetDistance: float32
    MNetworkEnable
  • m_bIsPartOfSpline: bool
    MNetworkEnable
  • m_vCP1: Vector
    MNetworkEnable
  • m_vCP2: Vector
    MNetworkEnable
  • m_vNextNodePos: Vector
    MNetworkEnable
  • m_vDirToNextNode: Vector
    MNetworkEnable
  • m_bIsSplineNode: bool
  • m_flCornerPercent: float32
  • m_flPathLengthUpToNode: float32
  • m_OnPass: CEntityIOOutput
Referenced by (1)
CHLVRTonerPathm_hPathNodes
Also in
client.dll
Machine-readable data for scripts and AI agents: llms.txt.