Source 2 Viewer
  • CHLVRTripmineWall
  • CHLVRVaultTractorBeamConsole
  • CHLVRVaultTractorBeamConsoleLever
  • CHLVRWeaponModule
  • CHLVRWeaponModuleGuidedMissle
  • CHLVRWeaponModuleGuidedMissleAlias_item_hlvr_weaponmodule_guidedmissle
  • CHLVRWeaponModuleGuidedMissleCluster
  • CHLVRWeaponModuleGuidedMissleClusterAlias_item_hlvr_weaponmodule_guidedmissle_cluster
  • CHLVRWeaponModuleItemProxy
  • CHLVRWeaponModulePhysCannon
  • CHLVRWeaponModulePhysCannonAlias_item_hlvr_weaponmodule_physcannon
  • CHLVRWeaponModuleRapidFire
  • CHLVRWeaponModuleRapidFireAlias_item_hlvr_weaponmodule_rapidfire
  • CHLVRWeaponModuleRicochet
  • CHLVRWeaponModuleRicochetAlias_item_hlvr_weaponmodule_ricochet
  • CHLVRWeaponModuleSnark
  • CHLVRWeaponModuleSnarkAlias_item_hlvr_weaponmodule_snark
  • CHLVRWeaponModuleZapper
  • CHLVRWeaponModuleZapperAlias_item_hlvr_weaponmodule_zapper
  • CHLVRWeaponSwitchPanel
  • CHLVRWeaponTripmine
  • CHLVR_Accessibility
  • CHLVR_InventoryItem_Base
  • CHLVR_MultiTool
  • CHLVR_Player_Speak
  • CHLVR_ReflexSights
  • CHLVR_TeleportController
  • CHLVR_Teleport_Viewpoint
  • CHLVR_WeaponSwitch_Controller
  • CHLVR_WeaponSwitch_Controller_WpnModel
  • CHLVR_Weapon_Base
  • CHLVR_Weapon_Crowbar
  • CHLVR_Weapon_CrowbarPhysics
  • CHLVR_Weapon_EnergyGun
  • CHLVR_Weapon_EnergyGun_Hopper_Upgrade
  • CHLVR_Weapon_EnergyGun_Slide_Interactable
  • CHLVR_Weapon_Generic_Pistol
  • CHLVR_Weapon_Generic_Pistol_Slide_Interactable
  • CHLVR_Weapon_Radio
  • CHLVR_Weapon_Rapidfire
  • CHLVR_Weapon_Rapidfire_Ammo_Capsule
  • CHLVR_Weapon_Rapidfire_Bullets_Manager
  • CHLVR_Weapon_Rapidfire_Energy_Ball
  • CHLVR_Weapon_Rapidfire_Extended_Magazine
  • CHLVR_Weapon_Rapidfire_Tag_Dart
  • CHLVR_Weapon_Rapidfire_Tag_Marker
  • CHLVR_Weapon_Rapidfire_Upgrade_Model
  • CHLVR_Weapon_Shotgun
  • CHLVR_Weapon_Shotgun_Ammo_Counter
  • CHLVR_Weapon_Shotgun_Slide_Interactable
  • CHL_VR_Player
  • CHalfLife2
  • CHalfLife2Proxy
  • CHandConformTarget
  • CHandPose
  • CHandUseController
  • CHandUseControllerShared
  • CHandleDummy
  • CHandleTest
  • CHapticRelay
  • CHeadcrab
  • CHealthComponent
  • CHealthKit
  • CHealthVial
  • CHelicopterChunk
  • CHintMessageQueue
  • CHitboxComponent
  • CHunterFlechette
  • CImposterSet
  • CInfoAPCMissileHint
  • CInfoDarknessLightSource
  • CInfoData
  • CInfoDynamicShadowHint
  • CInfoDynamicShadowHintBox
  • CInfoGameEventProxy
  • CInfoInstructorHintTarget
  • CInfoIntermission
  • CInfoLadderDismount
  • CInfoLandmark
  • CInfoOffscreenMovieTexture
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CPointClientUIWorldPanel
  4. CHLVRWeaponSwitchPanel

CHLVRWeaponSwitchPanel

MNetworkVarNames
"int m_iAmmoInClip""int m_iAmmoMaxClip""int m_iAmmoTotal""bool m_bShowAmmo""bool m_bActiveWeapon"
Inherits from (159 fields)
CPointClientUIWorldPanelCBaseClientUIEntityCBaseModelEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_iAmmoInClip: int32
    MNetworkEnable
  • m_iAmmoMaxClip: int32
    MNetworkEnable
  • m_iAmmoTotal: int32
    MNetworkEnable
  • m_bShowAmmo: bool
    MNetworkEnable
  • m_bActiveWeapon: bool
    MNetworkEnable
  • m_bHidden: bool
    MNetworkEnable
  • m_bFlashSelected: bool
    MNetworkEnable
  • m_bQuickSwitchSlot: bool
    MNetworkEnable
  • m_tPosition: int32
    MNetworkEnable
  • m_iDepth: int32
    MNetworkEnable
  • m_bHighlight: bool
    MNetworkEnable
Also in
client.dll
Machine-readable data for scripts and AI agents: llms.txt.