Source 2 Viewer
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  • CHLVR_Weapon_Rapidfire_Ammo_Capsule
  • CHLVR_Weapon_Rapidfire_Bullets_Manager
  • CHLVR_Weapon_Rapidfire_Energy_Ball
  • CHLVR_Weapon_Rapidfire_Extended_Magazine
  • CHLVR_Weapon_Rapidfire_Tag_Dart
  • CHLVR_Weapon_Rapidfire_Tag_Marker
  • CHLVR_Weapon_Rapidfire_Upgrade_Model
  • CHLVR_Weapon_Shotgun
  • CHLVR_Weapon_Shotgun_Ammo_Counter
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SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CBaseAnimating
  4. CHLVR_Weapon_Rapidfire_Ammo_Capsule

CHLVR_Weapon_Rapidfire_Ammo_Capsule

MNetworkVarNames: "int m_nBulletCount"
Inherits from (134 fields)
CBaseAnimatingCBaseModelEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_nBulletCount: int32
    MNetworkEnable
Referenced by (3)
CHLVR_Weapon_Rapidfirem_hChamberedCapsuleCHLVR_Weapon_Rapidfire_Extended_Magazinem_hAmmoCapsulesCProp_HLVR_Weapon_Rapidfire_Clipm_hAmmoCapsule
Also in
client.dll
Machine-readable data for scripts and AI agents: llms.txt.