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CHLVR_Weapon_CrowbarPhysics
CHLVR_Weapon_EnergyGun
CHLVR_Weapon_EnergyGun_Hopper_Upgrade
CHLVR_Weapon_EnergyGun_Slide_Interactable
CHLVR_Weapon_Generic_Pistol
CHLVR_Weapon_Generic_Pistol_Slide_Interactable
CHLVR_Weapon_Radio
CHLVR_Weapon_Rapidfire
CHLVR_Weapon_Rapidfire_Ammo_Capsule
CHLVR_Weapon_Rapidfire_Bullets_Manager
CHLVR_Weapon_Rapidfire_Energy_Ball
CHLVR_Weapon_Rapidfire_Extended_Magazine
CHLVR_Weapon_Rapidfire_Tag_Dart
CHLVR_Weapon_Rapidfire_Tag_Marker
CHLVR_Weapon_Rapidfire_Upgrade_Model
CHLVR_Weapon_Shotgun
CHLVR_Weapon_Shotgun_Ammo_Counter
CHLVR_Weapon_Shotgun_Slide_Interactable
CHL_VR_Player
CHalfLife2
CHalfLife2Proxy
CHandConformTarget
CHandPose
CHandUseController
CHandUseControllerShared
CHandleDummy
CHandleTest
CHapticRelay
CHeadcrab
CHealthComponent
CHealthKit
CHealthVial
CHelicopterChunk
CHintMessageQueue
CHitboxComponent
CHunterFlechette
CImposterSet
CInfoAPCMissileHint
CInfoDarknessLightSource
CInfoData
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoGameEventProxy
CInfoInstructorHintTarget
CInfoIntermission
CInfoLadderDismount
CInfoLandmark
CInfoOffscreenMovieTexture
CInfoOffscreenPanoramaTexture
CInfoOverlayAccessor
CInfoParticleTarget
CInfoPlayerStart
CInfoRemarkable
CInfoSpawnGroupLandmark
CInfoSpawnGroupLoadUnload
CInfoTarget
CInfoTargetHelicopterCrash
CInfoTeleportDestination
CInfoTeleportMagnet
CInfoVisibilityBox
CInfoWorldLayer
CInstancedSceneEntity
CInstructorEventEntity
CItem
CItemBattery
CItemGeneric
CItemGenericTriggerHelper
CItemSoda
CItemSuit
CItem_AR2AltFireRound
CItem_AR2_Grenade
CItem_AR2_GrenadeAlias_item_ammo_smg1_grenade
CItem_AmmoCrate
CItem_Box357Rounds
CItem_BoxBuckshot
CItem_BoxFlareRounds
CItem_BoxFlechetteRounds
CItem_BoxLRounds
CItem_BoxLRoundsAlias_item_box_lrounds
CItem_BoxMRounds
Schemas
ConVars
& Commands
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Half-Life: Alyx
server
CSingleplayRules
CHalfLife2
CHalfLife2
Inherits from (2 fields)
CSingleplayRules
CGameRules
expand fields
__m_pChainEntity
:
CNetworkVarChainer
MNetworkChangeAccessorFieldPathIndex
MNetworkDisable
m_flLastHealthDropTime
:
float32
m_flLastGrenadeDropTime
:
float32
m_hFriendlyIgnoreTarget
:
CUtlVector
<
CHandle
<
CBaseAnimating
>
>
m_iRestoreSubDirectoryTick
:
int32
m_bTakeSaveGameScreenShot
:
int32
m_strPhotogammetryAnchor
:
CUtlString
m_bMegaPhysgun
:
bool
Referenced by (1)
CHalfLife2Proxy
m_pGameRules
Also in
client.dll