Source 2 Viewer
  • C_GrenadeSpy
  • C_Guts
  • C_HL2PlayerLocalData
  • C_HLInvalidBubbleTracker
  • C_HLMachineGun
  • C_HLSelectFireMachineGun
  • C_HLVREnvironmentalInteraction
  • C_HLVREnvironmentalInteractionVolume
  • C_HLVRHandItemHolder
  • C_HLVRHandUseController
  • C_HLVRHandUseControllerShared
  • C_HLVRPhysicsPropInteractive
  • C_HLVRPropBattery
  • C_HLVRTeleportRenderables
  • C_HLVRWeaponModule
  • C_HLVRWeaponSwitchPanel
  • C_HLVR_TeleportController
  • C_HLVR_Teleport_Viewpoint
  • C_HL_VR_Player
  • C_HalfLife2
  • C_HalfLife2Proxy
  • C_HandUseController
  • C_HandUseControllerShared
  • C_HandleTest
  • C_HealthVial
  • C_ImposterSet
  • C_InfoLadderDismount
  • C_InfoOverlayAccessor
  • C_InfoVisibilityBox
  • C_LightDirectionalEntity
  • C_LightEntity
  • C_LightEnvironmentEntity
  • C_LightGlow
  • C_LightGlowOverlay
  • C_LightOrthoEntity
  • C_LightSpotEntity
  • C_LocalTempEntity
  • C_MaterialModifyControl
  • C_ModelPointEntity
  • C_MortarShell
  • C_MultiplayRules
  • C_NPC_Antlion
  • C_NPC_AntlionGuard
  • C_NPC_Barnacle
  • C_NPC_BaseHeadcrab
  • C_NPC_BaseZombie
  • C_NPC_Combine
  • C_NPC_FastHeadcrab
  • C_NPC_Manhack
  • C_NPC_ReviverStorm
  • C_NPC_RunnerHeadcrab
  • C_NPC_VRCitizen
  • C_NPC_VR_Barnacle
  • C_NPC_Vortigaunt
  • C_NetTestBaseCombatCharacter
  • C_ParticleSystem
  • C_PathParticleRope
  • C_PhysBox
  • C_PhysMagnet
  • C_PhysPropClientside
  • C_PhysicsProp
  • C_PlayerLocalData
  • C_PlayerResource
  • C_PlayerState
  • C_PointCamera
  • C_PointClientUIDialog
  • C_PointClientUIHUD
  • C_PointClientUIWorldPanel
  • C_PointClientUIWorldTextPanel
  • C_PointCommentaryNode
  • C_PointEntity
  • C_PointEntityFader
  • C_PointHMDAnchor
  • C_PointHMDAnchorOverride
  • C_PointHintUIArrowHighlightModel
  • C_PointHintUIButtonHighlightModel
  • C_PointHintUIHighlightModel
  • C_PointHintUi
  • C_PointQuestGoal
  • C_PointRenderAttrCurve
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. client
  3. C_SingleplayRules
  4. C_HalfLife2

C_HalfLife2

Inherits from (0 fields)
C_SingleplayRulesC_GameRules
  • __m_pChainEntity: CNetworkVarChainer
    MNetworkChangeAccessorFieldPathIndex
    MNetworkDisable
  • m_bMegaPhysgun: bool
Referenced by (1)
C_HalfLife2Proxym_pGameRules
Also in
server.dll
Machine-readable data for scripts and AI agents: llms.txt.