Source 2 Viewer
  • C_FuncElectrifiedVolume
  • C_FuncLadder
  • C_FuncMonitor
  • C_FuncMoveLinear
  • C_FuncOccluder
  • C_FuncRotating
  • C_FuncTrackTrain
  • C_Func_Dust
  • C_Func_LOD
  • C_GameEntity
  • C_GameRules
  • C_GameRulesProxy
  • C_GenericFlexCycler
  • C_GenericFlexCyclerAlias_cycler
  • C_Gib
  • C_GrabbityGloves
  • C_GradientFog
  • C_GrenadeSpy
  • C_Guts
  • C_HL2PlayerLocalData
  • C_HLInvalidBubbleTracker
  • C_HLMachineGun
  • C_HLSelectFireMachineGun
  • C_HLVREnvironmentalInteraction
  • C_HLVREnvironmentalInteractionVolume
  • C_HLVRHandItemHolder
  • C_HLVRHandUseController
  • C_HLVRHandUseControllerShared
  • C_HLVRPhysicsPropInteractive
  • C_HLVRPropBattery
  • C_HLVRTeleportRenderables
  • C_HLVRWeaponModule
  • C_HLVRWeaponSwitchPanel
  • C_HLVR_TeleportController
  • C_HLVR_Teleport_Viewpoint
  • C_HL_VR_Player
  • C_HalfLife2
  • C_HalfLife2Proxy
  • C_HandUseController
  • C_HandUseControllerShared
  • C_HandleTest
  • C_HealthVial
  • C_ImposterSet
  • C_InfoLadderDismount
  • C_InfoOverlayAccessor
  • C_InfoVisibilityBox
  • C_LightDirectionalEntity
  • C_LightEntity
  • C_LightEnvironmentEntity
  • C_LightGlow
  • C_LightGlowOverlay
  • C_LightOrthoEntity
  • C_LightSpotEntity
  • C_LocalTempEntity
  • C_MaterialModifyControl
  • C_ModelPointEntity
  • C_MortarShell
  • C_MultiplayRules
  • C_NPC_Antlion
  • C_NPC_AntlionGuard
  • C_NPC_Barnacle
  • C_NPC_BaseHeadcrab
  • C_NPC_BaseZombie
  • C_NPC_Combine
  • C_NPC_FastHeadcrab
  • C_NPC_Manhack
  • C_NPC_ReviverStorm
  • C_NPC_RunnerHeadcrab
  • C_NPC_VRCitizen
  • C_NPC_VR_Barnacle
  • C_NPC_Vortigaunt
  • C_NetTestBaseCombatCharacter
  • C_ParticleSystem
  • C_PathParticleRope
  • C_PhysBox
  • C_PhysMagnet
  • C_PhysPropClientside
  • C_PhysicsProp
  • C_PlayerLocalData
  • C_PlayerResource
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. client
  3. C_HL2PlayerLocalData

C_HL2PlayerLocalData

  • m_flSuitPower: float32
  • m_bZooming: bool
  • m_bitsActiveDevices: int32
  • m_iSquadMemberCount: int32
  • m_iSquadMedicCount: int32
  • m_fSquadInFollowMode: bool
  • m_bWeaponLowered: bool
  • m_hAutoAimTarget: CHandle< C_BaseEntity >
  • m_vecAutoAimPoint: Vector
  • m_bDisplayReticle: bool
  • m_bStickyAutoAim: bool
  • m_bAutoAimTarget: bool
  • m_flFlashBattery: float32
  • m_vecLocatorOrigin: Vector
  • m_hLadder: CHandle< C_BaseEntity >
  • m_LadderMove: LadderMove_t
Referenced by (1)
C_BaseHLPlayerm_HL2Local
Also in
server.dll
Machine-readable data for scripts and AI agents: llms.txt.