Source 2 Viewer
  • C_FireFromAboveSprite
  • C_FireSmoke
  • C_FireSprite
  • C_Fish
  • C_Flaregun
  • C_FlexCycler
  • C_FogController
  • C_FuncAreaPortalWindow
  • C_FuncBrush
  • C_FuncCombineBarrier
  • C_FuncConveyor
  • C_FuncDistanceOccluder
  • C_FuncElectrifiedVolume
  • C_FuncLadder
  • C_FuncMonitor
  • C_FuncMoveLinear
  • C_FuncOccluder
  • C_FuncRotating
  • C_FuncTrackTrain
  • C_Func_Dust
  • C_Func_LOD
  • C_GameEntity
  • C_GameRules
  • C_GameRulesProxy
  • C_GenericFlexCycler
  • C_GenericFlexCyclerAlias_cycler
  • C_Gib
  • C_GrabbityGloves
  • C_GradientFog
  • C_GrenadeSpy
  • C_Guts
  • C_HL2PlayerLocalData
  • C_HLInvalidBubbleTracker
  • C_HLMachineGun
  • C_HLSelectFireMachineGun
  • C_HLVREnvironmentalInteraction
  • C_HLVREnvironmentalInteractionVolume
  • C_HLVRHandItemHolder
  • C_HLVRHandUseController
  • C_HLVRHandUseControllerShared
  • C_HLVRPhysicsPropInteractive
  • C_HLVRPropBattery
  • C_HLVRTeleportRenderables
  • C_HLVRWeaponModule
  • C_HLVRWeaponSwitchPanel
  • C_HLVR_TeleportController
  • C_HLVR_Teleport_Viewpoint
  • C_HL_VR_Player
  • C_HalfLife2
  • C_HalfLife2Proxy
  • C_HandUseController
  • C_HandUseControllerShared
  • C_HandleTest
  • C_HealthVial
  • C_ImposterSet
  • C_InfoLadderDismount
  • C_InfoOverlayAccessor
  • C_InfoVisibilityBox
  • C_LightDirectionalEntity
  • C_LightEntity
  • C_LightEnvironmentEntity
  • C_LightGlow
  • C_LightGlowOverlay
  • C_LightOrthoEntity
  • C_LightSpotEntity
  • C_LocalTempEntity
  • C_MaterialModifyControl
  • C_ModelPointEntity
  • C_MortarShell
  • C_MultiplayRules
  • C_NPC_Antlion
  • C_NPC_AntlionGuard
  • C_NPC_Barnacle
  • C_NPC_BaseHeadcrab
  • C_NPC_BaseZombie
  • C_NPC_Combine
  • C_NPC_FastHeadcrab
  • C_NPC_Manhack
  • C_NPC_ReviverStorm
  • C_NPC_RunnerHeadcrab
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. client
  3. C_BaseModelEntity
  4. C_Func_Dust

C_Func_Dust

MNetworkIncludeByName
"m_nModelIndex""m_Collision"
MNetworkVarNames
"Color m_Color""uint32 m_SpawnRate"
Inherits from (131 fields)
C_BaseModelEntityC_BaseEntityC_GameEntityCEntityInstanceIHandleEntity
  • m_Color: Color
    MNetworkEnable
  • m_SpawnRate: uint32
    MNetworkBitCount: 12
    MNetworkEnable
  • m_SpeedMax: uint32
    MNetworkBitCount: 12
    MNetworkEnable
  • m_flSizeMin: float32
    MNetworkEnable
  • m_flSizeMax: float32
    MNetworkEnable
  • m_DistMax: uint32
    MNetworkBitCount: 16
    MNetworkEnable
  • m_LifetimeMin: uint32
    MNetworkBitCount: 4
    MNetworkEnable
  • m_LifetimeMax: uint32
    MNetworkBitCount: 4
    MNetworkEnable
  • m_FallSpeed: float32
    MNetworkEnable
  • m_DustFlags: uint32
    MNetworkBitCount: 3
    MNetworkEnable
Also in
server.dll
Machine-readable data for scripts and AI agents: llms.txt.