Source 2 Viewer
  • CFuncTankGun
  • CFuncTankLaser
  • CFuncTankMortar
  • CFuncTankPhysCannister
  • CFuncTankPulseLaser
  • CFuncTankRocket
  • CFuncTankTrain
  • CFuncTimescale
  • CFuncTrackAuto
  • CFuncTrackChange
  • CFuncTrackTrain
  • CFuncTrain
  • CFuncTrainControls
  • CFuncVPhysicsClip
  • CFuncVehicleClip
  • CFuncWall
  • CFuncWallToggle
  • CFuncWater
  • CFuncWaterAnalog
  • CFunc_Dust
  • CFunc_DustCloud
  • CFunc_DustMotes
  • CFunc_LOD
  • CGameEnd
  • CGameEntity
  • CGameGibManager
  • CGamePlayerEquip
  • CGamePlayerTeam
  • CGamePlayerZone
  • CGameRules
  • CGameRulesProxy
  • CGameScore
  • CGameText
  • CGameUI
  • CGameWeaponManager
  • CGenericActor
  • CGenericConstraint
  • CGenericFlexCycler
  • CGenericFlexCyclerAlias_cycler
  • CGenericNPC
  • CGhostActor
  • CGhostSpeaker
  • CGib
  • CGibShooter
  • CGrabController
  • CGrabbityGloves
  • CGrabbitySlingshot
  • CGradientFog
  • CGravityVortexController
  • CGrenadeAR2
  • CGrenadeBugBait
  • CGrenadeFrag
  • CGrenadeHelicopter
  • CGrenadeRunnerElectricSpit
  • CGrenadeSpit
  • CGrenadeSpy
  • CGunTarget
  • CGunshipRagdollMotion
  • CHL2PlayerLocalData
  • CHL2_Player
  • CHLMachineGun
  • CHLPropVRHand
  • CHLSelectFireMachineGun
  • CHLVRCombineConsole
  • CHLVRCombineConsoleRack
  • CHLVRCombineConsoleTank
  • CHLVRCombineTankLocker
  • CHLVRConsoleLerpTrigger
  • CHLVRCraftingStation
  • CHLVRCraftingStationConsole
  • CHLVREnvironmentalInteraction
  • CHLVREnvironmentalInteractionVolume
  • CHLVREquipPlayer
  • CHLVRFlashlightAttachment
  • CHLVRFlashlightHologramAttachment
  • CHLVRFoliageInteractionTrigger
  • CHLVRGravityGloveAmmoPanel
  • CHLVRHandItemHolder
  • CHLVRHandUseController
  • CHLVRHandUseControllerShared
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CBaseModelEntity
  4. CFunc_Dust

CFunc_Dust

MNetworkIncludeByName
"m_nModelIndex""m_Collision"
MNetworkVarNames
"Color m_Color""uint32 m_SpawnRate"
Inherits from (122 fields)
CBaseModelEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_Color: Color
    MNetworkEnable
  • m_SpawnRate: uint32
    MNetworkBitCount: 12
    MNetworkEnable
  • m_SpeedMax: uint32
    MNetworkBitCount: 12
    MNetworkEnable
  • m_flSizeMin: float32
    MNetworkEnable
  • m_flSizeMax: float32
    MNetworkEnable
  • m_DistMax: uint32
    MNetworkBitCount: 16
    MNetworkEnable
  • m_LifetimeMin: uint32
    MNetworkBitCount: 4
    MNetworkEnable
  • m_LifetimeMax: uint32
    MNetworkBitCount: 4
    MNetworkEnable
  • m_FallSpeed: float32
    MNetworkEnable
  • m_DustFlags: uint32
    MNetworkBitCount: 3
    MNetworkEnable
  • m_iAlpha: int32
Referenced by (2)
CFunc_DustCloudCFunc_DustMotes
Also in
client.dll
Machine-readable data for scripts and AI agents: llms.txt.