Source 2 Viewer
  • CFuncPlatRot
  • CFuncPropRespawnZone
  • CFuncRotating
  • CFuncShatterglass
  • CFuncTank
  • CFuncTankAPCRocket
  • CFuncTankAirboatGun
  • CFuncTankCombineCannon
  • CFuncTankGatling
  • CFuncTankGun
  • CFuncTankLaser
  • CFuncTankMortar
  • CFuncTankPhysCannister
  • CFuncTankPulseLaser
  • CFuncTankRocket
  • CFuncTankTrain
  • CFuncTimescale
  • CFuncTrackAuto
  • CFuncTrackChange
  • CFuncTrackTrain
  • CFuncTrain
  • CFuncTrainControls
  • CFuncVPhysicsClip
  • CFuncVehicleClip
  • CFuncWall
  • CFuncWallToggle
  • CFuncWater
  • CFuncWaterAnalog
  • CFunc_Dust
  • CFunc_DustCloud
  • CFunc_DustMotes
  • CFunc_LOD
  • CGameEnd
  • CGameEntity
  • CGameGibManager
  • CGamePlayerEquip
  • CGamePlayerTeam
  • CGamePlayerZone
  • CGameRules
  • CGameRulesProxy
  • CGameScore
  • CGameText
  • CGameUI
  • CGameWeaponManager
  • CGenericActor
  • CGenericConstraint
  • CGenericFlexCycler
  • CGenericFlexCyclerAlias_cycler
  • CGenericNPC
  • CGhostActor
  • CGhostSpeaker
  • CGib
  • CGibShooter
  • CGrabController
  • CGrabbityGloves
  • CGrabbitySlingshot
  • CGradientFog
  • CGravityVortexController
  • CGrenadeAR2
  • CGrenadeBugBait
  • CGrenadeFrag
  • CGrenadeHelicopter
  • CGrenadeRunnerElectricSpit
  • CGrenadeSpit
  • CGrenadeSpy
  • CGunTarget
  • CGunshipRagdollMotion
  • CHL2PlayerLocalData
  • CHL2_Player
  • CHLMachineGun
  • CHLPropVRHand
  • CHLSelectFireMachineGun
  • CHLVRCombineConsole
  • CHLVRCombineConsoleRack
  • CHLVRCombineConsoleTank
  • CHLVRCombineTankLocker
  • CHLVRConsoleLerpTrigger
  • CHLVRCraftingStation
  • CHLVRCraftingStationConsole
  • CHLVREnvironmentalInteraction
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CBaseModelEntity
  4. CFuncTrackTrain

CFuncTrackTrain

Inherits from (122 fields)
CBaseModelEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_ppath: CHandle< CPathTrack >
  • m_length: float32
  • m_controlMins: Vector
  • m_controlMaxs: Vector
  • m_lastBlockPos: Vector
  • m_lastBlockTick: int32
  • m_flVolume: float32
  • m_flBank: float32
  • m_oldSpeed: float32
  • m_flBlockDamage: float32
  • m_height: float32
  • m_maxSpeed: float32
  • m_dir: float32
  • m_iszSoundMove: CUtlSymbolLarge
  • m_iszSoundMovePing: CUtlSymbolLarge
  • m_iszSoundStart: CUtlSymbolLarge
  • m_iszSoundStop: CUtlSymbolLarge
  • m_flMoveSoundMinDuration: float32
  • m_flMoveSoundMaxDuration: float32
  • m_flNextMoveSoundTime: float32
  • m_flMoveSoundMinPitch: float32
  • m_flMoveSoundMaxPitch: float32
  • m_eOrientationType: TrainOrientationType_t
  • m_eVelocityType: TrainVelocityType_t
  • m_OnStart: CEntityIOOutput
  • m_OnNext: CEntityIOOutput
  • m_bManualSpeedChanges: bool
  • m_flDesiredSpeed: float32
  • m_flSpeedChangeTime: float32
  • m_flAccelSpeed: float32
  • m_flDecelSpeed: float32
  • m_bAccelToSpeed: bool
  • m_flNextMPSoundTime: float32
Referenced by (3)
CFuncTankTrainCFuncTrackChangem_trainCTankTrainAIm_hTrain
Also in
client.dllCounter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.