Source 2 Viewer
CFuncCombineBarrier
CFuncConveyor
CFuncDistanceOccluder
CFuncDryEraseBoard
CFuncElectrifiedVolume
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CFuncInteractionLayerClip
CFuncLadder
CFuncLadderAlias_func_useableladder
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CGameEnd
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Schemas
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Half-Life: Alyx
server
CBaseModelEntity
CFuncRotating
CFuncRotating
MNetworkOverride
"CGameSceneNode::m_angRotation"
"CBaseEntity::m_flSimulationTime"
Inherits from (122 fields)
CBaseModelEntity
CBaseEntity
CGameEntity
CEntityInstance
IHandleEntity
expand fields
m_vecMoveAng
:
QAngle
m_flFanFriction
:
float32
m_flAttenuation
:
float32
m_flVolume
:
float32
m_flTargetSpeed
:
float32
m_flMaxSpeed
:
float32
m_flBlockDamage
:
float32
m_NoiseRunning
:
CUtlSymbolLarge
m_bReversed
:
bool
m_angStart
:
QAngle
m_bStopAtStartPos
:
bool
m_vecClientOrigin
:
Vector
m_vecClientAngles
:
QAngle
Also in
client.dll
Counter-Strike 2
Dota 2
Deadlock