Source 2 Viewer
  • CFuncInteractionLayerClip
  • CFuncLadder
  • CFuncLadderAlias_func_useableladder
  • CFuncMonitor
  • CFuncMoveLinear
  • CFuncMoveLinearAlias_momentary_door
  • CFuncMover
  • CFuncMover::FollowConstraint_t
  • CFuncMover::FollowEntityDirection_t
  • CFuncMover::Move_t
  • CFuncMover::OrientationUpdate_t
  • CFuncMover::TransitionToPathNodeAction_t
  • CFuncMoverAPI
  • CFuncNavBlocker
  • CFuncNavObstruction
  • CFuncPlat
  • CFuncPlatRot
  • CFuncPropRespawnZone
  • CFuncRetakeBarrier
  • CFuncRotating
  • CFuncRotator
  • CFuncRotator::Rotate_t
  • CFuncShatterglass
  • CFuncTankTrain
  • CFuncTimescale
  • CFuncTrackAuto
  • CFuncTrackChange
  • CFuncTrackTrain
  • CFuncTrain
  • CFuncTrainControls
  • CFuncVPhysicsClip
  • CFuncVehicleClip
  • CFuncWall
  • CFuncWallToggle
  • CFuncWater
  • CGameChoreoServices
  • CGameEnd
  • CGameGibManager
  • CGameMoney
  • CGamePlayerEquip
  • CGamePlayerZone
  • CGameRules
  • CGameRulesProxy
  • CGameSceneNode
  • CGameSceneNodeHandle
  • CGameScriptedMoveData
  • CGameScriptedMoveDef_t
  • CGameText
  • CGenericConstraint
  • CGlowProperty
  • CGradientFog
  • CGunTarget
  • CHEGrenade
  • CHEGrenadeProjectile
  • CHandleDummy
  • CHandleTest
  • CHintMessage
  • CHintMessageQueue
  • CHitboxComponent
  • CHostage
  • CHostageAlias_info_hostage_spawn
  • CHostageCarriableProp
  • CHostageExpresserShim
  • CHostageRescueZone
  • CHostageRescueZoneShim
  • CIncendiaryGrenade
  • CInferno
  • CInfoData
  • CInfoDeathmatchSpawn
  • CInfoDynamicShadowHint
  • CInfoDynamicShadowHintBox
  • CInfoFan
  • CInfoGameEventProxy
  • CInfoInstructorHintBombTargetA
  • CInfoInstructorHintBombTargetB
  • CInfoInstructorHintHostageRescueZone
  • CInfoInstructorHintTarget
  • CInfoInteraction
  • CInfoLadderDismount
  • CInfoLandmark
Type / to search
  1. Counter-Strike 2
  2. server
  3. CBaseModelEntity
  4. CFuncRotating

CFuncRotating

MNetworkOverride
"m_angRotation CGameSceneNode""m_flSimulationTime CBaseEntity"
Inherits from (115 fields)
CBaseModelEntityCBaseEntityCEntityInstance
  • m_OnStopped: CEntityIOOutput1840 (0x0730)
  • m_OnStarted: CEntityIOOutput1864 (0x0748)
  • m_OnReachedStart: CEntityIOOutput1888 (0x0760)
  • m_localRotationVector: RotationVector1912 (0x0778)
  • m_flFanFriction: float321924 (0x0784)
  • m_flAttenuation: float321928 (0x0788)
  • m_flVolume: float321932 (0x078C)
  • m_flTargetSpeed: float321936 (0x0790)
  • m_flMaxSpeed: float321940 (0x0794)
  • m_flBlockDamage: float321944 (0x0798)
  • m_NoiseRunning: CUtlSymbolLarge1952 (0x07A0)
  • m_bReversed: bool1960 (0x07A8)
  • m_bAccelDecel: bool1961 (0x07A9)
  • m_prevLocalAngles: QAngle1984 (0x07C0)
  • m_angStart: QAngle1996 (0x07CC)
  • m_bStopAtStartPos: bool2008 (0x07D8)
  • m_vecClientOrigin: Vector2012 (0x07DC)
    MNotSaved
  • m_vecClientAngles: QAngle2024 (0x07E8)
    MNotSaved
Also in
client.dllDota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.