Source 2 Viewer
CFuncInteractionLayerClip
CFuncLadder
CFuncLadderAlias_func_useableladder
CFuncMonitor
CFuncMoveLinear
CFuncMoveLinearAlias_momentary_door
CFuncMover
CFuncMover::FollowConstraint_t
CFuncMover::FollowEntityDirection_t
CFuncMover::Move_t
CFuncMover::OrientationUpdate_t
CFuncMover::TransitionToPathNodeAction_t
CFuncMoverAPI
CFuncNavBlocker
CFuncNavObstruction
CFuncPlat
CFuncPlatRot
CFuncPropRespawnZone
CFuncRetakeBarrier
CFuncRotating
CFuncRotator
CFuncRotator::Rotate_t
CFuncShatterglass
CFuncTankTrain
CFuncTimescale
CFuncTrackAuto
CFuncTrackChange
CFuncTrackTrain
CFuncTrain
CFuncTrainControls
CFuncVPhysicsClip
CFuncVehicleClip
CFuncWall
CFuncWallToggle
CFuncWater
CGameChoreoServices
CGameEnd
CGameGibManager
CGameMoney
CGamePlayerEquip
CGamePlayerZone
CGameRules
CGameRulesProxy
CGameSceneNode
CGameSceneNodeHandle
CGameScriptedMoveData
CGameScriptedMoveDef_t
CGameText
CGenericConstraint
CGenericShapeProxy
CGlowProperty
CGradientFog
CGunTarget
CHEGrenade
CHEGrenadeProjectile
CHandleDummy
CHandleTest
CHintMessage
CHintMessageQueue
CHitboxComponent
CHostage
CHostageAlias_info_hostage_spawn
CHostageCarriableProp
CHostageExpresserShim
CHostageRescueZone
CHostageRescueZoneShim
CIncendiaryGrenade
CInferno
CInfoChoreoAnchor
CInfoChoreoAnchorPosition
CInfoChoreoLocatorShapeType_t
CInfoData
CInfoDeathmatchSpawn
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoGameEventProxy
CInfoInstructorHintBombTargetA
CInfoInstructorHintBombTargetB
CInfoInstructorHintHostageRescueZone
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Counter-Strike 2
server
CBaseModelEntity
CFuncRotating
CFuncRotating
Inherits from (129 fields)
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_OnStopped
:
CEntityIOOutput
1896 (0x0768)
m_OnStarted
:
CEntityIOOutput
1920 (0x0780)
m_OnReachedStart
:
CEntityIOOutput
1944 (0x0798)
m_localRotationVector
:
RotationVector
1968 (0x07B0)
m_flFanFriction
:
float32
1980 (0x07BC)
m_flAttenuation
:
float32
1984 (0x07C0)
m_flVolume
:
float32
1988 (0x07C4)
m_flTargetSpeed
:
float32
1992 (0x07C8)
m_flMaxSpeed
:
float32
1996 (0x07CC)
m_flBlockDamage
:
float32
2000 (0x07D0)
m_NoiseRunning
:
CUtlSymbolLarge
2008 (0x07D8)
m_bReversed
:
bool
2016 (0x07E0)
m_bAccelDecel
:
bool
2017 (0x07E1)
m_prevLocalAngles
:
QAngle
2040 (0x07F8)
m_angStart
:
QAngle
2052 (0x0804)
m_bStopAtStartPos
:
bool
2064 (0x0810)
m_vecClientOrigin
:
Vector
2068 (0x0814)
MNotSaved
m_vecClientAngles
:
QAngle
2080 (0x0820)
MNotSaved
Also in
client.dll
Dota 2
Deadlock