Source 2 Viewer
  • CFuncInteractionLayerClip
  • CFuncLadder
  • CFuncLadderAlias_func_useableladder
  • CFuncMonitor
  • CFuncMoveLinear
  • CFuncMoveLinearAlias_momentary_door
  • CFuncMover
  • CFuncMover::FollowConstraint_t
  • CFuncMover::FollowEntityDirection_t
  • CFuncMover::Move_t
  • CFuncMover::OrientationUpdate_t
  • CFuncMover::TransitionToPathNodeAction_t
  • CFuncMoverAPI
  • CFuncNavBlocker
  • CFuncNavObstruction
  • CFuncPlat
  • CFuncPlatRot
  • CFuncPropRespawnZone
  • CFuncRetakeBarrier
  • CFuncRotating
  • CFuncRotator
  • CFuncRotator::Rotate_t
  • CFuncShatterglass
  • CFuncTankTrain
  • CFuncTimescale
  • CFuncTrackAuto
  • CFuncTrackChange
  • CFuncTrackTrain
  • CFuncTrain
  • CFuncTrainControls
  • CFuncVPhysicsClip
  • CFuncVehicleClip
  • CFuncWall
  • CFuncWallToggle
  • CFuncWater
  • CGameChoreoServices
  • CGameEnd
  • CGameGibManager
  • CGameMoney
  • CGamePlayerEquip
  • CGamePlayerZone
  • CGameRules
  • CGameRulesProxy
  • CGameSceneNode
  • CGameSceneNodeHandle
  • CGameScriptedMoveData
  • CGameScriptedMoveDef_t
  • CGameText
  • CGenericConstraint
  • CGenericShapeProxy
  • CGlowProperty
  • CGradientFog
  • CGunTarget
  • CHEGrenade
  • CHEGrenadeProjectile
  • CHandleDummy
  • CHandleTest
  • CHintMessage
  • CHintMessageQueue
  • CHitboxComponent
  • CHostage
  • CHostageAlias_info_hostage_spawn
  • CHostageCarriableProp
  • CHostageExpresserShim
  • CHostageRescueZone
  • CHostageRescueZoneShim
  • CIncendiaryGrenade
  • CInferno
  • CInfoChoreoAnchor
  • CInfoChoreoAnchorPosition
  • CInfoChoreoLocatorShapeType_t
  • CInfoData
  • CInfoDeathmatchSpawn
  • CInfoDynamicShadowHint
  • CInfoDynamicShadowHintBox
  • CInfoFan
  • CInfoGameEventProxy
  • CInfoInstructorHintBombTargetA
  • CInfoInstructorHintBombTargetB
  • CInfoInstructorHintHostageRescueZone
Type / to search
  1. Counter-Strike 2
  2. server
  3. CBaseModelEntity
  4. CFuncRotating

CFuncRotating

Inherits from (129 fields)
CBaseModelEntityCBaseEntityCEntityInstance
  • m_OnStopped: CEntityIOOutput1896 (0x0768)
  • m_OnStarted: CEntityIOOutput1920 (0x0780)
  • m_OnReachedStart: CEntityIOOutput1944 (0x0798)
  • m_localRotationVector: RotationVector1968 (0x07B0)
  • m_flFanFriction: float321980 (0x07BC)
  • m_flAttenuation: float321984 (0x07C0)
  • m_flVolume: float321988 (0x07C4)
  • m_flTargetSpeed: float321992 (0x07C8)
  • m_flMaxSpeed: float321996 (0x07CC)
  • m_flBlockDamage: float322000 (0x07D0)
  • m_NoiseRunning: CUtlSymbolLarge2008 (0x07D8)
  • m_bReversed: bool2016 (0x07E0)
  • m_bAccelDecel: bool2017 (0x07E1)
  • m_prevLocalAngles: QAngle2040 (0x07F8)
  • m_angStart: QAngle2052 (0x0804)
  • m_bStopAtStartPos: bool2064 (0x0810)
  • m_vecClientOrigin: Vector2068 (0x0814)
    MNotSaved
  • m_vecClientAngles: QAngle2080 (0x0820)
    MNotSaved
Also in
client.dllDota 2Deadlock
Offsets are from Windows. Source revision 10666121 built on May 18 2026.