Source 2 Viewer
  • CFuncLadderAlias_func_useableladder
  • CFuncMonitor
  • CFuncMoveLinear
  • CFuncMoveLinearAlias_momentary_door
  • CFuncMover
  • CFuncMover::FollowConstraint_t
  • CFuncMover::FollowEntityDirection_t
  • CFuncMover::Move_t
  • CFuncMover::OrientationUpdate_t
  • CFuncMover::PathRebuildStrategy_t
  • CFuncMover::TransitionToPathNodeAction_t
  • CFuncMoverAPI
  • CFuncMoverRouter
  • CFuncNavBlocker
  • CFuncNavObstruction
  • CFuncPlat
  • CFuncPlatRot
  • CFuncPropRespawnZone
  • CFuncRetakeBarrier
  • CFuncRotating
  • CFuncRotator
  • CFuncRotator::Rotate_t
  • CFuncRotator::RotationAxis_t
  • CFuncShatterglass
  • CFuncTankTrain
  • CFuncTimescale
  • CFuncTrackAuto
  • CFuncTrackChange
  • CFuncTrackTrain
  • CFuncTrain
  • CFuncTrainControls
  • CFuncVPhysicsClip
  • CFuncVehicleClip
  • CFuncWall
  • CFuncWallToggle
  • CFuncWater
  • CGameChoreoServices
  • CGameEnd
  • CGameGibManager
  • CGameMoney
  • CGameMoney_API
  • CGamePlayerEquip
  • CGamePlayerZone
  • CGameRules
  • CGameRulesProxy
  • CGameSceneNode
  • CGameSceneNodeHandle
  • CGameScriptedMoveData
  • CGameScriptedMoveDef_t
  • CGameStateReportAPI
  • CGameText
  • CGenericConstraint
  • CGenericShapeProxy
  • CGlowProperty
  • CGradientFog
  • CGunTarget
  • CHEGrenade
  • CHEGrenadeProjectile
  • CHandleDummy
  • CHandleTest
  • CHintMessage
  • CHintMessageQueue
  • CHitboxComponent
  • CHostage
  • CHostageAlias_info_hostage_spawn
  • CHostageCarriableProp
  • CHostageExpresserShim
  • CHostageRescueZone
  • CHostageRescueZoneShim
  • CHostage_API
  • CIncendiaryGrenade
  • CInferno
  • CInfoChoreoAnchor
  • CInfoChoreoAnchorPosition
  • CInfoChoreoLocatorShapeType_t
  • CInfoData
  • CInfoDeathmatchSpawn
  • CInfoDynamicShadowHint
  • CInfoDynamicShadowHintBox
  • CInfoFan
Type / to search
  1. Counter-Strike 2
  2. server
  3. CBaseModelEntity
  4. CFuncRotating

CFuncRotating

Inherits from (128 fields)
CBaseModelEntityCBaseEntityCEntityInstance
  • m_OnStopped: CEntityIOOutput1904 (0x0770)
  • m_OnStarted: CEntityIOOutput1928 (0x0788)
  • m_OnReachedStart: CEntityIOOutput1952 (0x07A0)
  • m_localRotationVector: RotationVector1976 (0x07B8)
  • m_flSpeed: float321988 (0x07C4)
  • m_flFanFriction: float321992 (0x07C8)
  • m_flAttenuation: float321996 (0x07CC)
  • m_flVolume: float322000 (0x07D0)
  • m_flTargetSpeed: float322004 (0x07D4)
  • m_flMaxSpeed: float322008 (0x07D8)
  • m_flBlockDamage: float322012 (0x07DC)
  • m_NoiseRunning: CGameSoundEventName2016 (0x07E0)
  • m_bReversed: bool2024 (0x07E8)
  • m_bAccelDecel: bool2025 (0x07E9)
  • m_prevLocalAngles: QAngle2048 (0x0800)
  • m_angStart: QAngle2060 (0x080C)
  • m_bStopAtStartPos: bool2072 (0x0818)
  • m_vecClientOrigin: Vector2076 (0x081C)
    MNotSaved
  • m_vecClientAngles: QAngle2088 (0x0828)
    MNotSaved
Also in
client.dllDota 2Deadlock
Offsets are from Windows. Source revision 10830129 built on Jul 16 2026.