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Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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4,516
Classes
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Enums
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19
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414
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27
Exclusive
482
CFuncPropRespawnZone
CFuncRetakeBarrier
CFuncRotating
CFuncRotator
CFuncRotator::Rotate_t
CFuncRotator::RotationAxis_t
CFuncShatterglass
CFuncTankTrain
CFuncTimescale
CFuncTrackAuto
CFuncTrackChange
CFuncTrackTrain
CFuncTrain
CFuncTrainControls
CFuncVPhysicsClip
CFuncVehicleClip
CFuncWall
CFuncWallToggle
CFuncWater
CGameChoreoServices
CGameEnd
CGameGibManager
CGameMoney
CGamePlayerEquip
CGamePlayerZone
CGameRules
CGameRulesProxy
CGameSceneNode
CGameSceneNodeHandle
CGameScriptedMoveData
CGameScriptedMoveDef_t
CGameText
CGenericConstraint
CGenericLogicPlayerProxy
CGenericShapeProxy
CGlowProperty
CGradientFog
CGunTarget
CHEGrenade
CHEGrenadeProjectile
CHandleDummy
CHandleTest
CHintMessage
CHintMessageQueue
CHitboxComponent
CHostage
CHostageAlias_info_hostage_spawn
CHostageCarriableProp
CHostageExpresserShim
CHostageRescueZone
CHostageRescueZoneShim
CIncendiaryGrenade
CInferno
CInfoChoreoAnchor
CInfoChoreoAnchorPosition
CInfoChoreoLocatorShapeType_t
CInfoData
CInfoDeathmatchSpawn
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoGameEventProxy
CInfoInstructorHintBombTargetA
CInfoInstructorHintBombTargetB
CInfoInstructorHintHostageRescueZone
CInfoInstructorHintTarget
CInfoLadderDismount
CInfoLandmark
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoPlayerCounterterrorist
CInfoPlayerStart
CInfoPlayerTerrorist
CInfoSpawnGroupLandmark
CInfoSpawnGroupLoadUnload
CInfoTarget
CInfoTargetServerOnly
CInfoTeleportDestination
CInfoVisibilityBox
CInfoWorldLayer
Type
/
to search schemas
Counter-Strike 2
server
IChoreoServices
CGameChoreoServices
CGameChoreoServices
32 bytes (0x20), align 8
Source
Inherits
IChoreoServices
Metadata
MHasKV3TransferPolymorphicClassname
Also in
Dota 2
Deadlock
Fields
Name
Type
Offset
m_hOwner
CHandle
<
CBaseModelEntity
>
8
0x08
m_hScriptedSequence
CHandle
<
CScriptedSequence
>
12
0x0C
m_scriptState
IChoreoServices::ScriptState_t
= "SCRIPT_PLAYING"
16
0x10
m_choreoState
IChoreoServices::ChoreoState_t
= "STATE_PRE_SCRIPT"
20
0x14
m_flTimeStartedState
GameTime_t
24
0x18