Source 2 Viewer
  • CFuncMover::Move_t
  • CFuncMover::OrientationUpdate_t
  • CFuncMover::TransitionToPathNodeAction_t
  • CFuncMoverAPI
  • CFuncNavBlocker
  • CFuncNavObstruction
  • CFuncPlat
  • CFuncPlatRot
  • CFuncPropRespawnZone
  • CFuncRetakeBarrier
  • CFuncRotating
  • CFuncRotator
  • CFuncRotator::Rotate_t
  • CFuncShatterglass
  • CFuncTankTrain
  • CFuncTimescale
  • CFuncTrackAuto
  • CFuncTrackChange
  • CFuncTrackTrain
  • CFuncTrain
  • CFuncTrainControls
  • CFuncVPhysicsClip
  • CFuncVehicleClip
  • CFuncWall
  • CFuncWallToggle
  • CFuncWater
  • CGameChoreoServices
  • CGameEnd
  • CGameGibManager
  • CGameMoney
  • CGamePlayerEquip
  • CGamePlayerZone
  • CGameRules
  • CGameRulesProxy
  • CGameSceneNode
  • CGameSceneNodeHandle
  • CGameScriptedMoveData
  • CGameScriptedMoveDef_t
  • CGameText
  • CGenericConstraint
  • CGlowProperty
  • CGradientFog
  • CGunTarget
  • CHEGrenade
  • CHEGrenadeProjectile
  • CHandleDummy
  • CHandleTest
  • CHintMessage
  • CHintMessageQueue
  • CHitboxComponent
  • CHostage
  • CHostageAlias_info_hostage_spawn
  • CHostageCarriableProp
  • CHostageExpresserShim
  • CHostageRescueZone
  • CHostageRescueZoneShim
  • CIncendiaryGrenade
  • CInferno
  • CInfoData
  • CInfoDeathmatchSpawn
  • CInfoDynamicShadowHint
  • CInfoDynamicShadowHintBox
  • CInfoFan
  • CInfoGameEventProxy
  • CInfoInstructorHintBombTargetA
  • CInfoInstructorHintBombTargetB
  • CInfoInstructorHintHostageRescueZone
  • CInfoInstructorHintTarget
  • CInfoInteraction
  • CInfoLadderDismount
  • CInfoLandmark
  • CInfoOffscreenPanoramaTexture
  • CInfoParticleTarget
  • CInfoPlayerCounterterrorist
  • CInfoPlayerStart
  • CInfoPlayerTerrorist
  • CInfoSpawnGroupLandmark
  • CInfoSpawnGroupLoadUnload
  • CInfoTarget
  • CInfoTargetServerOnly
Type / to search
  1. Counter-Strike 2
  2. server
  3. CBasePlatTrain
  4. CFuncTrain

CFuncTrain

Inherits from (136 fields)
CBasePlatTrainCBaseToggleCBaseModelEntityCBaseEntityCEntityInstance
  • m_hCurrentTarget: CHandle< CBaseEntity >2008 (0x07D8)
  • m_activated: bool2012 (0x07DC)
  • m_hEnemy: CHandle< CBaseEntity >2016 (0x07E0)
  • m_flBlockDamage: float322020 (0x07E4)
  • m_flNextBlockTime: GameTime_t2024 (0x07E8)
  • m_iszLastTarget: CUtlSymbolLarge2032 (0x07F0)
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.