Source 2 Viewer
  • CFuncMover::TransitionToPathNodeAction_t
  • CFuncMoverAPI
  • CFuncMoverRouter
  • CFuncNavBlocker
  • CFuncNavObstruction
  • CFuncPlat
  • CFuncPlatRot
  • CFuncPropRespawnZone
  • CFuncRetakeBarrier
  • CFuncRotating
  • CFuncRotator
  • CFuncRotator::Rotate_t
  • CFuncRotator::RotationAxis_t
  • CFuncShatterglass
  • CFuncTankTrain
  • CFuncTimescale
  • CFuncTrackAuto
  • CFuncTrackChange
  • CFuncTrackTrain
  • CFuncTrain
  • CFuncTrainControls
  • CFuncVPhysicsClip
  • CFuncVehicleClip
  • CFuncWall
  • CFuncWallToggle
  • CFuncWater
  • CGameChoreoServices
  • CGameEnd
  • CGameGibManager
  • CGameMoney
  • CGameMoney_API
  • CGamePlayerEquip
  • CGamePlayerZone
  • CGameRules
  • CGameRulesProxy
  • CGameSceneNode
  • CGameSceneNodeHandle
  • CGameScriptedMoveData
  • CGameScriptedMoveDef_t
  • CGameStateReportAPI
  • CGameText
  • CGenericConstraint
  • CGenericShapeProxy
  • CGlowProperty
  • CGradientFog
  • CGunTarget
  • CHEGrenade
  • CHEGrenadeProjectile
  • CHandleDummy
  • CHandleTest
  • CHintMessage
  • CHintMessageQueue
  • CHitboxComponent
  • CHostage
  • CHostageAlias_info_hostage_spawn
  • CHostageCarriableProp
  • CHostageExpresserShim
  • CHostageRescueZone
  • CHostageRescueZoneShim
  • CHostage_API
  • CIncendiaryGrenade
  • CInferno
  • CInfoChoreoAnchor
  • CInfoChoreoAnchorPosition
  • CInfoChoreoLocatorShapeType_t
  • CInfoData
  • CInfoDeathmatchSpawn
  • CInfoDynamicShadowHint
  • CInfoDynamicShadowHintBox
  • CInfoFan
  • CInfoGameEventProxy
  • CInfoInstructorHintBombTargetA
  • CInfoInstructorHintBombTargetB
  • CInfoInstructorHintHostageRescueZone
  • CInfoInstructorHintTarget
  • CInfoLadderDismount
  • CInfoLandmark
  • CInfoOffscreenPanoramaTexture
  • CInfoParticleTarget
  • CInfoPlayerCounterterrorist
Type / to search
  1. Counter-Strike 2
  2. server
  3. CBasePlatTrain
  4. CFuncTrain

CFuncTrain

Inherits from (149 fields)
CBasePlatTrainCBaseToggleCBaseModelEntityCBaseEntityCEntityInstance
  • m_hCurrentTarget: CHandle< CBaseEntity >2072 (0x0818)
  • m_activated: bool2076 (0x081C)
  • m_hEnemy: CHandle< CBaseEntity >2080 (0x0820)
  • m_flBlockDamage: float322084 (0x0824)
  • m_flNextBlockTime: GameTime_t2088 (0x0828)
  • m_iszLastTarget: CUtlSymbolLarge2096 (0x0830)
  • m_flSpeed: float322104 (0x0838)
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10830129 built on Jul 16 2026.