Source 2 Viewer
CAttributeContainer
CAttributeList
CAttributeManager
CAttributeManager::cached_attribute_float_t
CBarnLight
CBaseAnimGraph
CBaseAnimGraphController
CBaseButton
CBaseCSGrenade
CBaseCSGrenadeProjectile
CBaseClientUIEntity
CBaseCombatCharacter
CBaseDMStart
CBaseDoor
CBaseEntity
CBaseEntityAPI
CBaseFilter
CBaseGrenade
CBaseIssue
CBaseModelEntity
CBaseModelEntity::OnDamageLevelChangedArgs_t
CBaseModelEntityAPI
CBaseMoveBehavior
CBasePlatTrain
CBasePlayerController
CBasePlayerControllerAPI
CBasePlayerPawn
CBasePlayerVData
CBasePlayerWeapon
CBasePlayerWeaponVData
CBaseProp
CBasePropDoor
CBaseToggle
CBaseTrigger
CBaseTriggerAPI
CBeam
CBlood
CBodyComponent
CBodyComponentBaseAnimGraph
CBodyComponentBaseModelEntity
CBodyComponentPoint
CBodyComponentSkeletonInstance
CBombTarget
CBot
CBreakable
CBreakableProp
CBtActionAim
CBtActionCombatPositioning
CBtActionMoveTo
CBtActionParachutePositioning
CBtNode
CBtNodeComposite
CBtNodeCondition
CBtNodeConditionInactive
CBtNodeDecorator
CBuoyancyHelper
CBuyZone
CC4
CCS2PawnGraphController
CCS2WeaponGraphController
CCSBot
CCSGO_EndOfMatchLineupEnd
CCSGO_EndOfMatchLineupEndpoint
CCSGO_EndOfMatchLineupStart
CCSGO_TeamIntroCharacterPosition
CCSGO_TeamIntroCounterTerroristPosition
CCSGO_TeamIntroTerroristPosition
CCSGO_TeamPreviewCharacterPosition
CCSGO_TeamSelectCharacterPosition
CCSGO_TeamSelectCounterTerroristPosition
CCSGO_TeamSelectTerroristPosition
CCSGO_WingmanIntroCharacterPosition
CCSGO_WingmanIntroCounterTerroristPosition
CCSGO_WingmanIntroTerroristPosition
CCSGameModeRules
CCSGameModeRules_ArmsRace
CCSGameModeRules_Deathmatch
CCSGameModeRules_Noop
CCSGameRules
CCSGameRulesProxy
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Counter-Strike 2
server
CBaseEntity
CBaseModelEntity
CBaseModelEntity
Inherits from (89 fields)
CBaseEntity
CEntityInstance
expand fields
m_CRenderComponent
:
CRenderComponent
*
1192 (0x04A8)
MNotSaved
m_CHitboxComponent
:
CHitboxComponent
1200 (0x04B0)
m_pChoreoComponent
:
CChoreoComponent
*
1224 (0x04C8)
MPtrAutoallocate
m_nDestructiblePartInitialStateDestructed0
:
HitGroup_t
1232 (0x04D0)
m_nDestructiblePartInitialStateDestructed1
:
HitGroup_t
1236 (0x04D4)
m_nDestructiblePartInitialStateDestructed2
:
HitGroup_t
1240 (0x04D8)
m_nDestructiblePartInitialStateDestructed3
:
HitGroup_t
1244 (0x04DC)
m_nDestructiblePartInitialStateDestructed4
:
HitGroup_t
1248 (0x04E0)
m_nDestructiblePartInitialStateDestructed0_PartIndex
:
int32
1252 (0x04E4)
m_nDestructiblePartInitialStateDestructed1_PartIndex
:
int32
1256 (0x04E8)
m_nDestructiblePartInitialStateDestructed2_PartIndex
:
int32
1260 (0x04EC)
m_nDestructiblePartInitialStateDestructed3_PartIndex
:
int32
1264 (0x04F0)
m_nDestructiblePartInitialStateDestructed4_PartIndex
:
int32
1268 (0x04F4)
m_bDestructiblePartInitialStateDestructed0_GenerateBreakpieces
:
bool
1272 (0x04F8)
m_bDestructiblePartInitialStateDestructed1_GenerateBreakpieces
:
bool
1273 (0x04F9)
m_bDestructiblePartInitialStateDestructed2_GenerateBreakpieces
:
bool
1274 (0x04FA)
m_bDestructiblePartInitialStateDestructed3_GenerateBreakpieces
:
bool
1275 (0x04FB)
m_bDestructiblePartInitialStateDestructed4_GenerateBreakpieces
:
bool
1276 (0x04FC)
m_pDestructiblePartsSystemComponent
:
CDestructiblePartsComponent
*
1280 (0x0500)
MPtrAutoallocate
m_OnDestructibleHitGroupDamageLevelChanged
:
CEntityOutputTemplate
<
CBaseModelEntity::OnDamageLevelChangedArgs_t
>
1288 (0x0508)
m_flDissolveStartTime
:
GameTime_t
1328 (0x0530)
m_OnIgnite
:
CEntityIOOutput
1336 (0x0538)
m_nRenderMode
:
RenderMode_t
1360 (0x0550)
m_nRenderFX
:
RenderFx_t
1361 (0x0551)
m_bAllowFadeInView
:
bool
1362 (0x0552)
m_clrRender
:
Color
1392 (0x0570)
m_vecRenderAttributes
:
CUtlVectorEmbeddedNetworkVar
<
EntityRenderAttribute_t
>
1400 (0x0578)
m_bRenderToCubemaps
:
bool
1504 (0x05E0)
m_bNoInterpolate
:
bool
1505 (0x05E1)
m_Collision
:
CCollisionProperty
1512 (0x05E8)
m_Glow
:
CGlowProperty
1688 (0x0698)
m_flGlowBackfaceMult
:
float32
1776 (0x06F0)
m_fadeMinDist
:
float32
1780 (0x06F4)
m_fadeMaxDist
:
float32
1784 (0x06F8)
m_flFadeScale
:
float32
1788 (0x06FC)
m_flShadowStrength
:
float32
1792 (0x0700)
m_nObjectCulling
:
uint8
1796 (0x0704)
m_bodyGroupChoices
:
CUtlOrderedMap
<
CGlobalSymbol
,
int32
>
1800 (0x0708)
m_vecViewOffset
:
CNetworkViewOffsetVector
1840 (0x0730)
m_bvDisabledHitGroups
:
uint32
[1]
1888 (0x0760)
MSaveOpsForField
: "GetHitgroupDisableListSaveRestoreOps"
Referenced by (58)
ActiveModelConfig_t
m_AssociatedEntities
CAI_Expresser
m_pOuter
CBarnLight
CBarnLight
m_LightStyleTargets
CBaseAnimGraph
CBaseButton
m_glowEntity
CBaseClientUIEntity
CBaseToggle
+50 moreā¦
Also in
client.dll
Dota 2
Deadlock