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CCSPlayer_PingServices
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Counter-Strike 2
server
CCollisionProperty
CCollisionProperty
m_collisionAttribute
:
VPhysicsCollisionAttribute_t
16 (0x10)
m_vecMins
:
Vector
64 (0x40)
m_vecMaxs
:
Vector
76 (0x4C)
m_usSolidFlags
:
uint8
90 (0x5A)
m_nSolidType
:
SolidType_t
91 (0x5B)
m_triggerBloat
:
uint8
92 (0x5C)
m_nSurroundType
:
SurroundingBoundsType_t
93 (0x5D)
m_CollisionGroup
:
uint8
94 (0x5E)
m_nEnablePhysics
:
uint8
95 (0x5F)
m_flBoundingRadius
:
float32
96 (0x60)
m_vecSpecifiedSurroundingMins
:
Vector
100 (0x64)
m_vecSpecifiedSurroundingMaxs
:
Vector
112 (0x70)
m_vecSurroundingMaxs
:
Vector
124 (0x7C)
m_vecSurroundingMins
:
Vector
136 (0x88)
m_vCapsuleCenter1
:
Vector
148 (0x94)
m_vCapsuleCenter2
:
Vector
160 (0xA0)
m_flCapsuleRadius
:
float32
172 (0xAC)
Referenced by (2)
CBaseEntity
m_pCollision
CBaseModelEntity
m_Collision
Also in
client.dll
Dota 2
Deadlock