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  • CDEagle
  • CDamageRecord
  • CDebugHistory
  • CDecoyGrenade
  • CDecoyProjectile
  • CDestructiblePartsComponent
  • CDynamicLight
  • CDynamicNavConnectionsVolume
  • CDynamicProp
  • CDynamicPropAlias_cable_dynamic
  • CDynamicPropAlias_dynamic_prop
  • CDynamicPropAlias_prop_dynamic_override
  • CEconEntity
  • CEconItemAttribute
  • CEconItemView
  • CEconWearable
  • CEffectData
  • CEnableMotionFixup
  • CEntityBlocker
  • CEntityDissolve
  • CEntityFlame
  • CEnvBeam
  • CEnvBeverage
  • CEnvCombinedLightProbeVolume
  • CEnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume
  • CEnvCubemap
  • CEnvCubemapBox
  • CEnvCubemapFog
  • CEnvDecal
  • CEnvDetailController
  • CEnvEntityIgniter
  • CEnvEntityMaker
  • CEnvExplosion
  • CEnvFade
  • CEnvGlobal
  • CEnvHudHint
  • CEnvInstructorHint
  • CEnvInstructorVRHint
  • CEnvLaser
  • CEnvLightProbeVolume
  • CEnvMuzzleFlash
  • CEnvParticleGlow
  • CEnvShake
  • CEnvSky
  • CEnvSoundscape
  • CEnvSoundscapeAlias_snd_soundscape
  • CEnvSoundscapeProxy
  • CEnvSoundscapeProxyAlias_snd_soundscape_proxy
  • CEnvSoundscapeTriggerable
  • CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
  • CEnvSpark
  • CEnvSplash
  • CEnvTilt
  • CEnvViewPunch
  • CEnvVolumetricFogController
  • CEnvVolumetricFogVolume
  • CEnvWind
  • CEnvWindController
  • CEnvWindShared
  • CEnvWindVolume
  • CExplosionTypeData
  • CFilterAttributeInt
  • CFilterClass
  • CFilterContext
  • CFilterEnemy
  • CFilterLOS
  • CFilterMassGreater
  • CFilterModel
  • CFilterMultiple
  • CFilterMultipleAPI
  • CFilterName
  • CFilterProximity
  • CFilterTeam
  • CFireCrackerBlast
  • CFish
  • CFishPool
  • CFlashbang
  • CFlashbangProjectile
  • CFogController
  • CFogTrigger
Type / to search
  1. Counter-Strike 2
  2. server
  3. CBaseModelEntity
  4. CEntityDissolve

CEntityDissolve

Inherits from (129 fields)
CBaseModelEntityCBaseEntityCEntityInstance
  • m_flFadeInStart: float321896 (0x0768)
  • m_flFadeInLength: float321900 (0x076C)
  • m_flFadeOutModelStart: float321904 (0x0770)
  • m_flFadeOutModelLength: float321908 (0x0774)
  • m_flFadeOutStart: float321912 (0x0778)
  • m_flFadeOutLength: float321916 (0x077C)
  • m_flStartTime: GameTime_t1920 (0x0780)
  • m_nDissolveType: EntityDisolveType_t1924 (0x0784)
  • m_vDissolverOrigin: Vector1928 (0x0788)
  • m_nMagnitude: uint321940 (0x0794)
Also in
client.dllDota 2Deadlock
Offsets are from Windows. Source revision 10666121 built on May 18 2026.