Source 2 Viewer
CConstantForceController
CConstraintAnchor
CCredits
CDEagle
CDamageRecord
CDebugHistory
CDecoyGrenade
CDecoyProjectile
CDestructiblePartsComponent
CDynamicLight
CDynamicNavConnectionsVolume
CDynamicProp
CDynamicPropAlias_cable_dynamic
CDynamicPropAlias_dynamic_prop
CDynamicPropAlias_prop_dynamic_override
CEconEntity
CEconItemAttribute
CEconItemView
CEconWearable
CEffectData
CEnableMotionFixup
CEntityBlocker
CEntityDissolve
CEntityFlame
CEnvBeam
CEnvBeverage
CEnvCombinedLightProbeVolume
CEnvCubemap
CEnvCubemapBox
CEnvCubemapFog
CEnvDecal
CEnvDetailController
CEnvEntityIgniter
CEnvEntityMaker
CEnvExplosion
CEnvFade
CEnvGlobal
CEnvHudHint
CEnvInstructorHint
CEnvInstructorVRHint
CEnvLaser
CEnvLightProbeVolume
CEnvMuzzleFlash
CEnvParticleGlow
CEnvShake
CEnvSky
CEnvSoundscape
CEnvSoundscapeAlias_snd_soundscape
CEnvSoundscapeProxy
CEnvSoundscapeProxyAlias_snd_soundscape_proxy
CEnvSoundscapeTriggerable
CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
CEnvSpark
CEnvSplash
CEnvTilt
CEnvViewPunch
CEnvVolumetricFogController
CEnvVolumetricFogVolume
CEnvWind
CEnvWindController
CEnvWindShared
CEnvWindVolume
CFilterAttributeInt
CFilterClass
CFilterContext
CFilterEnemy
CFilterLOS
CFilterMassGreater
CFilterModel
CFilterMultiple
CFilterMultipleAPI
CFilterName
CFilterProximity
CFilterTeam
CFireCrackerBlast
CFish
CFishPool
CFlashbang
CFlashbangProjectile
CFogController
Type
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Counter-Strike 2
server
CEffectData
CEffectData
MNetworkVarNames
"VectorWS m_vOrigin"
"VectorWS m_vStart"
"Vector m_vNormal"
"QAngle m_vAngles"
"CEntityHandle m_hEntity"
expand…
m_vOrigin
:
VectorWS
8 (0x08)
MNetworkEnable
MNetworkEncoder
: "coord_integral"
m_vStart
:
VectorWS
20 (0x14)
MNetworkEnable
MNetworkEncoder
: "coord_integral"
m_vNormal
:
Vector
32 (0x20)
MNetworkEnable
MNetworkEncoder
: "normal"
m_vAngles
:
QAngle
44 (0x2C)
MNetworkEnable
MNetworkEncoder
: "qangle"
m_hEntity
:
CEntityHandle
56 (0x38)
MNetworkEnable
m_hOtherEntity
:
CEntityHandle
60 (0x3C)
MNetworkEnable
m_flScale
:
float32
64 (0x40)
MNetworkEnable
m_flMagnitude
:
float32
68 (0x44)
MNetworkBitCount
: 12
MNetworkEnable
MNetworkEncodeFlags
: 1
MNetworkMaxValue
: 1023.000000
MNetworkMinValue
: 0.000000
m_flRadius
:
float32
72 (0x48)
MNetworkBitCount
: 10
MNetworkEnable
MNetworkEncodeFlags
: 1
MNetworkMaxValue
: 1023.000000
MNetworkMinValue
: 0.000000
m_nSurfaceProp
:
CUtlStringToken
76 (0x4C)
MNetworkEnable
m_nEffectIndex
:
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
80 (0x50)
MNetworkEnable
m_nDamageType
:
uint32
88 (0x58)
MNetworkEnable
m_nPenetrate
:
uint8
92 (0x5C)
MNetworkEnable
m_nMaterial
:
uint16
94 (0x5E)
MNetworkEnable
m_nHitBox
:
int16
96 (0x60)
MNetworkEnable
m_nColor
:
uint8
98 (0x62)
MNetworkEnable
m_fFlags
:
uint8
99 (0x63)
MNetworkEnable
m_nAttachmentIndex
:
AttachmentHandle_t
100 (0x64)
MNetworkEnable
m_nAttachmentName
:
CUtlStringToken
104 (0x68)
MNetworkEnable
m_iEffectName
:
uint16
108 (0x6C)
MNetworkEnable
m_nExplosionType
:
uint8
110 (0x6E)
MNetworkEnable
Also in
client.dll
Dota 2
Deadlock