Source 2 Viewer
  • CConstantForceController
  • CConstraintAnchor
  • CCredits
  • CDEagle
  • CDamageRecord
  • CDebugHistory
  • CDecoyGrenade
  • CDecoyProjectile
  • CDestructiblePartsComponent
  • CDynamicLight
  • CDynamicNavConnectionsVolume
  • CDynamicProp
  • CDynamicPropAlias_cable_dynamic
  • CDynamicPropAlias_dynamic_prop
  • CDynamicPropAlias_prop_dynamic_override
  • CEconEntity
  • CEconItemAttribute
  • CEconItemView
  • CEconWearable
  • CEffectData
  • CEnableMotionFixup
  • CEntityBlocker
  • CEntityDissolve
  • CEntityFlame
  • CEnvBeam
  • CEnvBeverage
  • CEnvCombinedLightProbeVolume
  • CEnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume
  • CEnvCubemap
  • CEnvCubemapBox
  • CEnvCubemapFog
  • CEnvDecal
  • CEnvDetailController
  • CEnvEntityIgniter
  • CEnvEntityMaker
  • CEnvExplosion
  • CEnvFade
  • CEnvGlobal
  • CEnvHudHint
  • CEnvInstructorHint
  • CEnvInstructorVRHint
  • CEnvLaser
  • CEnvLightProbeVolume
  • CEnvMuzzleFlash
  • CEnvParticleGlow
  • CEnvShake
  • CEnvSky
  • CEnvSoundscape
  • CEnvSoundscapeAlias_snd_soundscape
  • CEnvSoundscapeProxy
  • CEnvSoundscapeProxyAlias_snd_soundscape_proxy
  • CEnvSoundscapeTriggerable
  • CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
  • CEnvSpark
  • CEnvSplash
  • CEnvTilt
  • CEnvViewPunch
  • CEnvVolumetricFogController
  • CEnvVolumetricFogVolume
  • CEnvWind
  • CEnvWindController
  • CEnvWindShared
  • CEnvWindVolume
  • CExplosionTypeData
  • CFilterAttributeInt
  • CFilterClass
  • CFilterContext
  • CFilterEnemy
  • CFilterLOS
  • CFilterMassGreater
  • CFilterModel
  • CFilterMultiple
  • CFilterMultipleAPI
  • CFilterName
  • CFilterProximity
  • CFilterTeam
  • CFireCrackerBlast
  • CFish
  • CFishPool
  • CFlashbang
Type / to search
  1. Counter-Strike 2
  2. server
  3. CEffectData

CEffectData

  • m_vOrigin: VectorWS8 (0x08)
  • m_vStart: VectorWS20 (0x14)
  • m_vNormal: Vector32 (0x20)
  • m_vAngles: QAngle44 (0x2C)
  • m_hEntity: CEntityHandle56 (0x38)
  • m_hOtherEntity: CEntityHandle60 (0x3C)
  • m_flScale: float3264 (0x40)
  • m_flMagnitude: float3268 (0x44)
  • m_flRadius: float3272 (0x48)
  • m_nSurfaceProp: CUtlStringToken76 (0x4C)
  • m_nEffectIndex: CWeakHandle< InfoForResourceTypeIParticleSystemDefinition >80 (0x50)
  • m_nDamageType: uint3288 (0x58)
  • m_nPenetrate: uint892 (0x5C)
  • m_nMaterial: uint1694 (0x5E)
  • m_nHitBox: int1696 (0x60)
  • m_nColor: uint898 (0x62)
  • m_fFlags: uint899 (0x63)
  • m_nAttachmentIndex: AttachmentHandle_t100 (0x64)
  • m_nAttachmentName: CUtlStringToken104 (0x68)
  • m_iEffectName: uint16108 (0x6C)
Also in
client.dllDota 2Deadlock
Offsets are from Windows. Source revision 10666121 built on May 18 2026.