Source 2 Viewer
CConstantForceController
CConstraintAnchor
CCredits
CDEagle
CDamageRecord
CDebugHistory
CDecoyGrenade
CDecoyProjectile
CDestructiblePartsComponent
CDynamicLight
CDynamicNavConnectionsVolume
CDynamicProp
CDynamicPropAlias_cable_dynamic
CDynamicPropAlias_dynamic_prop
CDynamicPropAlias_prop_dynamic_override
CEconEntity
CEconItemAttribute
CEconItemView
CEconWearable
CEffectData
CEnableMotionFixup
CEntityBlocker
CEntityDissolve
CEntityFlame
CEnvBeam
CEnvBeverage
CEnvCombinedLightProbeVolume
CEnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume
CEnvCubemap
CEnvCubemapBox
CEnvCubemapFog
CEnvDecal
CEnvDetailController
CEnvEntityIgniter
CEnvEntityMaker
CEnvExplosion
CEnvFade
CEnvGlobal
CEnvHudHint
CEnvInstructorHint
CEnvInstructorVRHint
CEnvLaser
CEnvLightProbeVolume
CEnvMuzzleFlash
CEnvParticleGlow
CEnvShake
CEnvSky
CEnvSoundscape
CEnvSoundscapeAlias_snd_soundscape
CEnvSoundscapeProxy
CEnvSoundscapeProxyAlias_snd_soundscape_proxy
CEnvSoundscapeTriggerable
CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
CEnvSpark
CEnvSplash
CEnvTilt
CEnvViewPunch
CEnvVolumetricFogController
CEnvVolumetricFogVolume
CEnvWind
CEnvWindController
CEnvWindShared
CEnvWindVolume
CExplosionTypeData
CFilterAttributeInt
CFilterClass
CFilterContext
CFilterEnemy
CFilterLOS
CFilterMassGreater
CFilterModel
CFilterMultiple
CFilterMultipleAPI
CFilterName
CFilterProximity
CFilterTeam
CFireCrackerBlast
CFish
CFishPool
CFlashbang
Type
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Counter-Strike 2
server
CEffectData
CEffectData
m_vOrigin
:
VectorWS
8 (0x08)
m_vStart
:
VectorWS
20 (0x14)
m_vNormal
:
Vector
32 (0x20)
m_vAngles
:
QAngle
44 (0x2C)
m_hEntity
:
CEntityHandle
56 (0x38)
m_hOtherEntity
:
CEntityHandle
60 (0x3C)
m_flScale
:
float32
64 (0x40)
m_flMagnitude
:
float32
68 (0x44)
m_flRadius
:
float32
72 (0x48)
m_nSurfaceProp
:
CUtlStringToken
76 (0x4C)
m_nEffectIndex
:
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
80 (0x50)
m_nDamageType
:
uint32
88 (0x58)
m_nPenetrate
:
uint8
92 (0x5C)
m_nMaterial
:
uint16
94 (0x5E)
m_nHitBox
:
int16
96 (0x60)
m_nColor
:
uint8
98 (0x62)
m_fFlags
:
uint8
99 (0x63)
m_nAttachmentIndex
:
AttachmentHandle_t
100 (0x64)
m_nAttachmentName
:
CUtlStringToken
104 (0x68)
m_iEffectName
:
uint16
108 (0x6C)
Also in
client.dll
Dota 2
Deadlock