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CEntityFlame
CEnvBeam
CEnvBeverage
CEnvCombinedLightProbeVolume
CEnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume
CEnvCubemap
CEnvCubemapBox
CEnvCubemapFog
CEnvDecal
CEnvDetailController
CEnvEntityIgniter
CEnvEntityMaker
CEnvExplosion
CEnvFade
CEnvGlobal
CEnvHudHint
CEnvInstructorHint
CEnvInstructorVRHint
CEnvLaser
CEnvLightProbeVolume
CEnvMuzzleFlash
CEnvParticleGlow
CEnvShake
CEnvSky
CEnvSoundscape
CEnvSoundscapeAlias_snd_soundscape
CEnvSoundscapeProxy
CEnvSoundscapeProxyAlias_snd_soundscape_proxy
CEnvSoundscapeTriggerable
CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
CEnvSpark
CEnvSplash
CEnvTilt
CEnvViewPunch
CEnvVolumetricFogController
CEnvVolumetricFogVolume
CEnvWind
CEnvWindController
CEnvWindShared
CEnvWindVolume
CExplosionTypeData
CFilterAttributeInt
CFilterClass
CFilterContext
CFilterEnemy
CFilterLOS
CFilterMassGreater
CFilterModel
CFilterMultiple
CFilterMultipleAPI
CFilterName
CFilterProximity
CFilterTeam
CFireCrackerBlast
CFish
CFishPool
CFlashbang
CFlashbangProjectile
CFogController
CFogTrigger
CFogVolume
CFootstepControl
CFuncBrush
CFuncConveyor
CFuncElectrifiedVolume
CFuncIllusionary
CFuncInteractionLayerClip
CFuncLadder
CFuncLadderAlias_func_useableladder
CFuncMonitor
CFuncMoveLinear
CFuncMoveLinearAlias_momentary_door
CFuncMover
CFuncMover::FollowConstraint_t
CFuncMover::FollowEntityDirection_t
CFuncMover::Move_t
CFuncMover::OrientationUpdate_t
CFuncMover::TransitionToPathNodeAction_t
CFuncMoverAPI
CFuncNavBlocker
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Counter-Strike 2
server
CBaseEntity
CEnvLightProbeVolume
CEnvLightProbeVolume
Inherits from (89 fields)
CBaseEntity
CEntityInstance
expand fields
m_Entity_hLightProbeTexture_AmbientCube
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
5280 (0x14A0)
m_Entity_hLightProbeTexture_SDF
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
5288 (0x14A8)
m_Entity_hLightProbeTexture_SH2_DC
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
5296 (0x14B0)
m_Entity_hLightProbeTexture_SH2_R
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
5304 (0x14B8)
m_Entity_hLightProbeTexture_SH2_G
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
5312 (0x14C0)
m_Entity_hLightProbeTexture_SH2_B
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
5320 (0x14C8)
m_Entity_hLightProbeDirectLightIndicesTexture
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
5328 (0x14D0)
m_Entity_hLightProbeDirectLightScalarsTexture
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
5336 (0x14D8)
m_Entity_hLightProbeDirectLightShadowsTexture
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
5344 (0x14E0)
m_Entity_vBoxMins
:
Vector
5352 (0x14E8)
m_Entity_vBoxMaxs
:
Vector
5364 (0x14F4)
m_Entity_bMoveable
:
bool
5376 (0x1500)
m_Entity_nHandshake
:
int32
5380 (0x1504)
m_Entity_nPriority
:
int32
5384 (0x1508)
m_Entity_bStartDisabled
:
bool
5388 (0x150C)
m_Entity_nLightProbeSizeX
:
int32
5392 (0x1510)
m_Entity_nLightProbeSizeY
:
int32
5396 (0x1514)
m_Entity_nLightProbeSizeZ
:
int32
5400 (0x1518)
m_Entity_nLightProbeAtlasX
:
int32
5404 (0x151C)
m_Entity_nLightProbeAtlasY
:
int32
5408 (0x1520)
m_Entity_nLightProbeAtlasZ
:
int32
5412 (0x1524)
m_Entity_bEnabled
:
bool
5425 (0x1531)
Also in
client.dll
Dota 2
Deadlock